Yuval Noah Harari asks tough ethical questions

Screenshot of the Time Well Spent site

Screenshot of the Time Well Spent site


I’m reading the book Homo Deus these days, written by Yuval Noah Harari, the author of another bestselling book,Sapiens: A Brief History of Humankind. Homo Deus is about “a brief history of tomorrow”, it goes back to the hunter-gatherers and leaps into a largely unknown future of a possible successor of the homo sapiens.I won’t try to review the book here, as others did so very well.

The book made a big impression on me, so I was delighted to discover a long article by Harari in The Financial Times, in which he challenges the “the future according to Facebook” – reacting on Mark Zuckerberg’s Manifesto about the Global Community Facebook wants to build.

I think this discussion is very crucial for those of us who are interested in VR, AR and MR, because Facebook is a big player in these fledgling industries and Zuckerberg has a very articulated vision on the importance of all these realities. In “Building Global Community” Mark Zuckerberg explains how much value the users of his network get from participating in specific groups/communities (parenting, patients… ) and how important this can be also for their offline lives. Harari is critical:

(…) he never acknowledges that in some cases online comes at the expense of offline, and that there is a fundamental difference between the two. Physical communities have a depth that virtual communities cannot hope to match, at least not in the near future. If I lay sick at my home in Israel, my online friends from California can talk to me, but they cannot bring me soup or a nice cup of tea.

People have bodies, so Harari reminds us, and we don’t have (yet?) the means to virtually recreate the depth of physical presence. The problem with Facebook and its business model is that it needs its users to use its services as much, as long and as intensely as possible – even when that’s not in the best interest of the users.

He refers to the designer/philosopher Tristan Harris, an ex-Google person who nowadays promotes the Time Well Spent movement. He wants to make people aware of the design of tools such as smartphones (or headsets I guess) and he asks designers some inconvenient questions: in whose interest do they work? Will they stimulate people to connect to the physical world around them, or will they serve the interests of the shareholders of Facebook, Netflix and other similar companies who have a vested interest in being as sticky as possible?

I think this should not be read as a damning condemnation of all things virtual or augmented. One can imagine virtual experiences which open our eyes to the realities around us, and even more so augmented and mixed reality inciting us to explore the physical world (remember Pokemon Go?). What I like about Harari and Harris is that they confront us with ethical choices in our exploration of VR and AR.

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

Bruce Sterling: what if VR/AR are like science fiction novels?

A bit late, I had a busy week in the newsroom, but here is futurist, cyberpunk author, design-specialist, journalist Bruce Sterling at the closing of SXSW 2017:

What does he say about virtual reality and augmented reality? I quote (9:30):

I totally adore these, decades on end. Mostly because I really like messing with reality. If you are a science fiction writer and you don’t like augmented reality there is something wrong with you in my opinion. So I’m a huge fan of augmenting reality. But just because it’s really really cool and interesting doesn’t necessarily make it important. It might not be even an industry. It can be huge like science fiction games or science fiction cinema or science fiction television, or it could be more like science fiction novels, which are kind of cool and brainy but mostly just hang out in the corners of society covered with spider webs.

Actually this was not the most interesting part of his closing remarks. Far more fascinating are his speculations about the societal consequences of radical automatization.

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

Are VR arcades here to stay?

My fellow journalist Dorien Luyckx visited VR Arcades in Belgium. She made a video, interviewing Quinten Horemans, founder of BeVirtual in Ghent. The interview is in Dutch – Quinten explains that an arcade enables people to try VR, together with friends and family. The advantage is the social dimension.

For people who never did VR it is weird to see others move around frantically, but for the players who are in a virtual world it doesn’t matter. The technology is rather okay now, Quinten says, so it’s good to try it out knowing it can only get better. You can find the article on De Tijd (Dutch).

I wonder how the arcades will evolve. Even for people who have VR experience, it’s not always self-evident to have enough space to move around, especially not if they want to share the VR experience with friends and family. It’s also an opportunity to try new experiences, headsets and peripherals. So maybe they arcades will stay, even when VR becomes more mainstream.

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

Sansar about to launch in open beta

The Sansar website

The VR virtual worlds platform Sansar.

Sansar, the virtual reality worlds platform of Linden Lab (the company behind Second Life) will be in open beta this Spring. Keywords are “social” and “collaborative creation”. The video shows fascinating worlds – Sansar seems to be not one virtual world, but a platform where one can create interconnected worlds (even though there will be a unifying and convertible “Sansar dollar”).

I’m all for interactive social VR and user-generated content, so I totally hope the platform will be a success. I asked for access, but right now it seems the world is only for builders and scripters, so I guess I’ll have to wait some more months.

I guess Linden Lab wants to be sure that the marketplace for virtual goods is well stocked and the “real virtual economy” is functioning before letting in the general public.

Earlier press reports indicated that the economy of Sansar will be different from Second Life: Linden Lab will get its revenues mainly by a “tax” on in-world transactions rather than by taxing “property”.

Interesting to note in the video are the avatar expressions: the face muscles move naturally with the voice, so it’s more sophisticated than “just” good lip syncing (but no face tracking is used).

More details on UploadVR.

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

“Augmented Reality is not a product”

Silicon Valley investor Sunny Dhillon launched a new interview series, and the first episode is about AR, MR and VR with futurist Robert Scoble and VR investor Tipatat Chennavasin.

Scoble shared his information about Apple and more specifically about the three new iPhones which will be released this year and they will all do AR and VR, and Apple will also present glasses. All this started with a conversation between Steve Jobs and Tim Cook seven years ago about the future of television.

All of which means that we’ll be surrounded by as many screens as we want. Scoble refers to Microsoft’s HoloLens which provides him with five virtual screens in his home office. The same will be possible with Apple’s glasses coming out this year.

AR is not a product, Cook said, it will be in your tv, your smartphone, your iPad, your glasses…

AR investments

Tepatat Chennavasin did not really agree about Apple coming this soon with AR across all these devices. In his experience Apple waits a number of years in order to come with a better product.

Scoble has a different view, and asked to have a close look not at what Apple did or used to do but to what they invest in these days. The company invested more than ten billion into startups related to AR. Furthermore the iPhone was not something imitating an existing touch phone, it was a true innovation. Now we’ll have once again a new user interface. 

Be sure to watch the entire video which offers a lot of interesting insights.

 

 

 

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

Gold farming revisited

I vividly remember how fascinated I was by Julian Dibbell‘s book “Play Money: or, How I Quit My Day Job and Made Millions Trading Virtual Loot” (2006). The subject was gold farming, a practice described by Wikipedia as such:

In the 1990s and 2000s, gold farming was the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency later selling it for real-world money. People in several developing nations have held full-time employment as gold farmers.

The existence of RMT or real-money trading made it possible for the economist Edward Castronova to estimate in 2001 that the Gross National Product per capita in some of these games was at the time somewhere in between that of Russia and Bulgaria, higher than that of China and India.

In the latest edition of Wired’s podcast Geek’s Guide to the Galaxy Julian Dibbell and gaming professional and media personality Marcus Eikenberry are interviewed about the history of gold farming. The episode also gives some insights in how the industry changed (lots of tracking and data analytics), pushing people like Eikenberry into new ventures such as training for streaming esports on YouTube.

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

Mixed Realities Musings on Facebook

I launched a page on Facebook about the same subjects I cover here on this blog: virtual worlds, virtual reality, augmented and mixed reality.

On MixedRealitiesMusings I’ll post links to this blog but also to posts and videos on other blogs and sites.

The very first visitor to post on the new page was Howard Rheingold:

MixedRealities lives also on Twitter.

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

Did we just see a massive Augmented Reality IPO?

Snap, owner of Snapchat, is doing very well on its market debut. Maybe, just maybe, one could consider it as a success for Augmented Reality. On C|net Joan E. Solsman calls Snapchat and it’s Specs (the camera sunglasses) “your secret AR ‘gateway drug‘”. That may sound strange since Snap itself does not position itself as an AR-company. I guess they don’t want to frighten the investors.  So why does Solsman situate Snap in the AR-space? She explains:

With Lenses barfing rainbows from your open mouth, and more recently with the $130 sunglass-camera hybrid Spectacles, Snapchat parent Snap has served up the world’s hottest training wheels for AR.

Lenses put a digital layer on the physical reality, and even interacts nicely with the physical layer turning the whole into mixed reality (going further than the initial filters). The Spectacles look cool and non-threatening contrary to Google Glass and even though they are just a camera for now, they could add more functionalities in the future.

Media reported that Snap bought an Israeli AR-company – but very quietly. In November Business Insider UK said that Snap

is working on advanced object recognition that can serve ads, promotions, and other information over physical objects seen through a camera.

Do we have a major AR-company on Wall Street now – even if the company itself avoids that categorization?

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

Oculus cuts prices for Rift and Touch

Good news for the consumer, but what does it tell us about the state of the market? Oculus drops the prices for the headset and the Touch controllers:

We’re excited to announce that starting today, Rift plus Touch is now only $598 (from $798). If you already have Rift, Touch is now only $99, and the price of an additional Oculus Sensor is now $59.

In Europe the price for the bundle has been lowered as well but is considerably higher than in the US at 708 euros.

Oculus VP of Content Jason Rubin says in a blog post that the recent doom and gloom about VR is as exaggerated as the initial hype and stays determined to realize the big ambitions of the platform:

Oculus believes, as do the thousands of original Kickstarter backers and millions of current users, that VR is the next computing platform. We also know that if there aren’t major investments made to the ecosystem, it’s going to take a really long time to reach that eventuality. So today, Oculus is aggressively making the high end of VR more attainable.

It also seems the costs came down as well.

The announcement comes about one year after the shipping of Rift and during the Game Developers Conference (GDC) in San Francisco.

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone

HTC brings physical objects into a virtual world

Physical reality, virtual reality and mixed reality: it’s a matter of gradations, not of hard oppositions. The Wall Street Journal shows this from the Mobile World Congress in Barcelona – a tracking system by HTC Vive allowing to incorporate physical objects into a virtual environment:

Then again, I don’t mean to say we shouldn’t make distinctions and end up in a “night in which all cows are black”, as the philosopher Hegel would say. Augmented Reality is different from Virtual Reality, as Niantic’s John Hanke explains on the BBC:

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrPin on PinterestShare on RedditShare on StumbleUponEmail this to someone