This video illustrates two things: first the interesting stuff the Isovista people are doing and second how difficult it is to translate the Oculus-experience into a 2D-video.
What is obvious is how one can immerse oneself into a virtual art exhibition and use clever tricks to navigate around (follow a green path) or to show various art works one after another (walk through ‘boxes’ to trigger the appearance of new art).
The environment is also rather original as they experiment with for instance floorless spaces rather than trying to imitate physical world buildings.
Isovista.org is a group of 3D-design people who build and show art accessible using an Oculus Rift but you can also visit the gallery in your browser (powered by Jibe and using the game creation system Unity 3D) and eventually meet other people there.
Bringing together Jibe and Oculus in one project seems interesting. For now you walk or drift alone in the Oculus-experience while the Jibe-environment of this project feels like a primitive version of Second Life or OpenSim – but sophisticated enough to meet others and to text chat and speak. So wouldn’t it be nice to have collaborative and social futures inside an Oculus Rift environment?
After Facebook acquired Oculus Mark Zuckerberg mentioned that this technology would enable students and teachers all over the world to share a classroom. These days one can use the Oculus in collaborative spaces such as Second Life, but the interface is not yet adapted for an easy and natural user experience – we’ll have to wait for the new Second Life to get that, I guess.
The site has a very interesting page about literature and theory.
These are Isovista’s goals:
– Provide opportunities to show virtual work and help students, recent graduates and young professionals develop their design skills in virtual media.
– Create new innovative 3D virtual works in Data Visualization, Interaction Design, Education, Music and Social Interfaces through a blending of HCI/Usability and Digital Fine Art.
– Record the rich history of virtual design, connecting the broad academic disciplines that have explored the domain of 3D virtual space and design.
– Connect educators, professionals, and students to support innovation, create opportunities, share examples, and break the new conceptual ground.
Isovista wants to become a 501(c)(3) charity and create a library and marketplace for 3D work and educational content. “Becoming a self-sustaining non-profit that supports independent innovators, students, and the community as a whole is our overarching goal.”