Apps on top of the real world

This seems to be pretty cool, but as you’ll see in the ‘read more’ section, it’s much more than just ‘cool’:

https://youtube.com/watch?v=2pOpcR7uf5U?version=3&hl=en_US”>< And here is how it works: https://youtube.com/watch?v=lmKYVUemS_M?version=3&hl=en_US">< It's build by Stockholm-based 13thlab.com and it’s an app available on iOS.

Using advanced computer vision, Minecraft Reality maps and tracks the world around you using the camera, and allows you to place Minecraft worlds in reality, and even save them in a specific location for others to look at.

Minecraft Reality is built on our PointCloud SDK. For more information, and examples of what people are placing, visit http://minecraftreality.com.

Just like the Google ARG Ingress, this is yet another example of the crumbling walls between the digital world and the world formerly known as the real world.

The guys of 13thLab claim: “We think the camera will replace the GPS as the most important sensor to interpret and make sense of the world around you.”

Hat tip for Bruce Sterling on Beyond the Beyond for posting about this.

Read also:
– If the world were your platform, what apps would you build, by Janko Roettgers at GigaOM. He asks the fascinating question: “If your apps aren’t just running on a phone or a tablet anymore, but essentially on top of the real world — what kind of apps do you build?”
– The World Is Not Enough: Google and the Future of Augmented Reality by Alexis C. Madrigal at theAtlantic.
-Minecraft creations meet the real world through augmented reality iOS app by David Meyer on GigaOM.

Let Google hack your mind!

Alternate Reality Games (ARG)! conspiracies! Augmented Reality! Mind hacking! Soon all this on your Android (now in closed beta) – and I guess less soon also on iOS. Meet Ingress, Google’s ARG. It reminds me of Shadow Cities, but then again I could not yet try out Ingress. It seems to be more interesting in this sense that it integrates the digital game layer more into the physical reality – however without actually using physical objects. Also visit the companion website Niantic Project. Cannot wait to experience these things wearing Google glasses… (and of course, while pretending to be a game, Google will eventually hack your mind):

https://youtube.com/watch?v=92rYjlxqypM?version=3&hl=en_US”>< Read also:
– Google Launches Ingress, a Worldwide Mobile Alternate Reality Game by Liz Gannes on AllThingsD
– Inside Ingress, Google’s new augmented reality game by Casey Newton on C|Net
Niantic Project Wiki
Read even more:
– Are ARGs Dead? A Closer Look at a Common Refrain by Adrian Hon on ARGNet
– Niantic Labs Bears More Fruit: Location-Based Massively Multiplayer Game Ingress Hits Google Play by Darrell Etherington at TechCrunch. Notice that the term ‘alternate reality’ is not being used here, but instead ‘location-based multiplayer gaming’.

Fred Turner on Burning Man as the Cultural Infrastructure for Commons-Based Peer Production

“Fred Turner discusses his opinions on the social phenomenon of Burning Man and how he thinks the ideals of the festival apply to the marketplace that is evolving in our society, specifically in the Silicon Valley.”

https://youtube.com/watch?v=_TSIhOyXk5M?version=3&hl=en_US”>< Turner is also the author of the fascinating book From Counterculture to Cyberculture. 
via Diigo http://blog.p2pfoundation.net/fred-turner-on-burning-man-as-the-cultural-infrastructure-for-commons-based-peer-production/2012/11/08

Our Brains in the Cloud

Who are we when parts of our brains are in our heads, but other parts are in the cloud, is one of the questions Keith Kleiner asks on SingularityHUB in this interview:
https://youtube.com/watch?v=dwgkbhDJKno?version=3&hl=en_US”>< Also consider the business model of SingularityHUB – you can become a member (for a modest contribution), which gives you access to more content – for instance to a longer version of the interview.

Old texts make us dream and build the future

I just finished the first session of Howard Rheingold’s online Think-Know course. It seems the participants are an amazing group of people dispersed over several continents. The next weeks we’ll dive into both the theoretical-historical background of intellect augmentation and the practical skills of personal knowledge management.

We’ve been reading Rheingold’s Tools for Thought (available online), As we may think (Vannevar Bush), Augmenting Human Intellect: a conceptual framework (Douglas Engelbart) and Man-Computer Symbiosis (JCR Licklider). Dates of publication: first edition of Tools for Thought was in 1985, As We May Think was published in 1945, Man-Computer Symbiosis in 1960 and Augmenting Human Intellect in 1962.

Why bother reading those old texts about a fast-moving technology? My personal opinion: because we don’t move that very fast. We tend to use new technology to repeat old formats. We had print books, we’ll make ebooks now which try to be as print book-like as possible. We have print newspapers, well, even this day and age newspapers online try to imitate their print look and feel. It’s like the fledgling movie industry once was, trying to capture theater pieces rather than making actual movies.

The visionaries, living during the Second World War or during the Cold War, were convinced the world becomes very dangerous and moves very fast and in very complex ways. How can we humans cope with that, avoiding some horrible self-destruction? How can we make sense of the floods of information, data and noise? Those daring intellectuals dreamed up very new ways to read, write and collaborate – in fact, new ways to think. They were often too far ahead to be of much interest to commercial corporations, but the military were more than interested as they realized what was at stake.

How do we design interfaces which allow for new, in-depth, inspiring thought and collaboration? I think that data journalism, liveblogging, fluid and stream-like coverage, 3D visualization, local and contextual meaning, crap detection, filters and curation point the way to radical change, as do the artful organization of personal learning networks and tools such as combined databases/mindmaps. All this being made possible by ever-increasing computational power (raw power, but also ever more sophisticated software) and by the ever-shrinking devices we carry around (and which make our mind-amplifying electronic tools ubiquitous and hardly visible).

This course also makes us actually experiment with all this – for instance inciting us to collectively mindmap in real-time even though we are geographically totally dispersed. Here you see our raw mindmap (we’ll straighten it out during the coming days):

our course mindmap

If you want more ‘old’ but extremely inspiring texts about mind-amplifying tools: the New Media Reader (MIT) is a must-read

The Global Arbitrage of Online Work – NYTimes.com

“Not all those young companies will survive, but the habit of hiring online seems baked in; 64 percent of respondents said at least half of their work force would be online by 2015, and 94 percent predicted that in 10 years most businesses would consist of online temps and physical full-time workers.”

One more thing: it seems that the educational degree is not considered as being ‘very important’ when hiring online help. Quentin Hardy (Bits, The New York Times) concludes ‘In the future, having a degree may be helpful, but having a reputation will be even better.’

Taking this one step further, online rating systems such as Klout (not necessarily Klout itself) could become a very important part of your social capital. Of course, such reputation measures could be organized by the major online staffing companies –  like eBay for instance uses its famous reputation system. 

Reputation as social capital will translate this way into financial capital – and could be a crucial data point for financial companies which could use these data to decide about your creditworthiness…
via Diigo http://bits.blogs.nytimes.com/2012/10/10/the-global-arbitrage-of-online-work/

Do you believe in the Exodus Recession?

” Since 1800, technological advance has been associated with economic growth. The new stuff being built saved labor input, which was then put into the construction of other things. However, the most recent technological advances may not be growth-inducing. As Samuelson puts it, “Gordon sees the Internet, smartphones and tablets as tilted toward entertainment, not labor-saving.””

Professor Edward Castronova, who once wrote a book about the exodus to virtual worlds, sees some more evidence of an exodus recession. 

He’s not just talking about virtual worlds however, but also about your average digital stuff such as tablets and smartphones. It makes us want less ‘real’ things and so it makes it harder for the economy to grow. One might say, let’s measure growth in a different way, taking into account this digital shift. But then again, our social security for instance depends on the economy and the money which is actually earned there. 

So will we all hide into virtual worlds to forget the misery of the recession-ridden ‘real world’? Or is this speculation very wrong, as the digital evolution is now affecting the ‘world of the atoms’ in a radical way (think 3D printers, hardware and bio-hacking). 
via Diigo http://terranova.blogs.com/terra_nova/2012/10/more-on-the-exodus-recession-technology-entertainment-and-our-economic-doldrums.html

How the truth unfolds itself – Hermida about new media

So, is new media a revolution, changing society in a fundamental way, or is it a slow, very gradual process? That’s one of the many questions I have after having attended the neo-journalism conference in Brussels, Belgium.
Yesterday professor Alfred Hermida (University of British Columbia) gave his vision on The Ambient News Network. Think of Twitter as millions of voices worldwide, who are constantly talking about what they consider as being remarkable or meaningful. It’s like ambient music, and when all of a sudden the rhythm changes, we become very actively aware of that ‘music’ – probably something major unfolding somewhere.
It’s not just about Twitter though. It’s about a cultural shift. While the industrial world was linear, monolithic, hierarchical, with clearly defined borders and closures, the post-industrial world is non-linear, horizontal, open, ever-changing, so Hermida explained.
Newsrooms often are industrial: they specialize in producing finished products. Think neat articles or videos, professionally crafted, existing on their own, being published in a printed newspapers or homepages trying to be yet another perfectly finished product – even of it’s only for a day or for a few minutes.
Compare this to Twitter and to live blogging. It’s a never-ending river of updates, it’s always provisional, rough around the edges, with many voices blending in while final agreement among those voices is an illusion. Blogging/journalism is not a product, it’s a process.
Hermida said something very beautiful:

Liveblogs are the unfolding truth.

Liveblogs are fluid, open, dynamic, not stable. Through the many voices, the decentered but somehow recognizable style of the livebloggers/ DJs, there is something we could call a truth which makes itself being felt. (An idea which reminds me somehow of Walter Benjamin, but do not fear, I’ll explore that in some other post).
Then again there was a presentation by Anders Olof Larsson (Uppsala University, Sweden) about the use of Twitter for a talk show. He showed how the Twitter-traffic spiked during the airtime of the show, how the host was indeed engaging in rapid Q&A-like interactions with people on Twitter. Some of those people were more visible than others – it appeared those people had a professional background which made them more inclined to use Twitter intensively.
‘Culture changes slowly’, Anders Olof Larsson told me afterwards. Political tensions in countries often are fueled by issues which opposed people generations ago. Hermida, in his presentation, also pointed out that even though learning the technicalities of Twitter was not a big challenge for most journalists, the transition from an industrial to a post-industrial mindset was far more difficult. What we talk about here are new literacies, and acquiring those is not self-evident.
During the discussions it was also pointed out that Twitter is evolving from network which is famous for enhancing worldwide conversations into what it actually was all the time: a privately owned company with its own objectives. That is not different from most media companies and conglomerates of course. But at the same time there are a number of challenges regarding technologies and literacies: how can we help people to navigate the endless streams of liveblog-updates, tweets or other streaming media? We should keep as much possibilities open as possible to suggest our own solutions for these issues – it should not be something to be dealt with exclusively by the Twitter- or Facebook-coders, Hermida pointed out.

The audio-recording of Hermida’s keynote is available on his website, Reportr.net.

You Can Be Active with the Activists or Sleeping with the Sleepers: Pirate Cinema by Cory Doctorow | Tor.com

Another book by Cory Doctorow – and I’m still busy reading Makers! Stefan Raets discusses the Doctorow’s Youthful Techno-Defiance Trilogy: ‘From Little Brother (tech-savvy teenagers take on a government-run surveillance system) to For the Win (tech-savvy teenagers take on unfair working conditions for MMORPG gold farmers) to now Pirate Cinema (tech-savvy teenagers take on draconian copyright laws).’
via Diigo http://www.tor.com/blogs/2012/10/you-can-be-active-with-the-activists-or-sleeping-with-the-sleepers-a-review-of-pirate-cinema-by-cory-doctorow