Progressive and emergent games / online courses

I’ve been looking into an interesting course going on right now, Understanding Video Games, at Coursera by Leah Hackman and Sean Gouglas (Alberta University). It’s a rather institutional Massive Open Online Course, not the connectivist style we experience at connectedcourses, but I’m very interested in the subjects they teach. The… Continue reading

Mindmapping Oculus Rift

I’m still working on the Oculus Rift coverage and will meet users and developers. I made a wiki mind map (so you can add, change to it) about Oculus, using sources such as the Oculus subreddit and Wired Magazine. Scanning the reviews and reactions it seems obvious that Virtual Reality… Continue reading

Learn Literature, New Media, Creative Programming

[iframe] [/iframe] I look forward to this course on Coursera focused on Tolkien and The Lord of the Rings Online, exploring what happens to stories and films when they become online games. Jay Clayton of the Vanderbilt University will teach about narrative theory, media studies and video games (history and… Continue reading

Imagine 3D-sensors…

… in your phone, and what you could do with it as a developer… Imagine the games, the education projects, consumer and business projects…. These are exciting times, as Google says about its Project Tango. Google has built a prototype Android smartphone that can learn and map the world around… Continue reading

Digital Game Based Learning MOOCs: Join in September!

So nice. We already had the connectivist Massive Open Online Courses – based on learner-centric, distributed activities using a syndication engine to connect the various events. Then came the xMOOCs – more top-down like massive courses, experimenting with auto-grading systems. Now I learned about gMOOCs – game-based MOOCs. Have a… Continue reading

Hack your games!

Mozilla has a challenge for you: Show what’s possible using the web as an open gaming platform for the world. From the Mozilla-blog: Imagine the Web as an open gaming platform for the world. Where game players seamlessly become game creators. Where your favorite games work on any device, anytime,… Continue reading

Virtual communities on Google+

Getting tons of invites for communities on Google Plus. A limited selection: communities for Digital Culture (look for Ted Newcomb to get an invite), Second Life (288 members already), Second Life Arts (135 members), Opensim Virtual (‘First there was Second Life, then there was Freedom), MetaMeets (3D internet conference), Augmented… Continue reading

“The ideal technology is invisible and ambient”

I did not make it to the LeWeb conference in Paris, France, but I’m looking at the abundant streams of tweets and blog posts about the event. I won’t talk in this post about the Instagram-Twitter drama – it has been covered widely on so many other places. My personal… Continue reading

What does the success of Minecraft mean?

‘Could Minecraft be the next great engineering school?’ Scott Smith asks at Quartz. He explains that Minecraft can be considered as a particularly interesting MOOC – and an example of peer2peer learning. Minecraft has become a kind of anarchic massive open online course (MOOC) all on its own, without developing… Continue reading