Those unstable populations of virtual environments and cities…

It is said that in a few decades time 80 percent of world population will live in cities. Those cities will depend on a superstructure of networked technology in order to provide food, water, energy and communication. The Impakt Festival 2010 Matrix City in Utrecht, the Netherlands, will discuss (…)… Continue reading

Gaming in the cloud is great news for immersive journalism

I love playing Pocket Legends from Spacetime Studios on my iPad (my avatar is the courageous but clumsy Wilbear). The game has all the characteristics of the massively multiplayer online role-playing game (MMORPG) World of Warcraft: quests, group action, contests between players and player groups etc. It’s pretty good graphically… Continue reading

MMORPGs show us the future of media

Tomorrow I have the opportunity to facilitate a seminar for journalism students. Preparing the seminar I was surprised how strongly virtual worlds and gaming influence me. No, I don’t believe people will routinely watch and read the news in a World of Warcraft setting, dressed up as Orcs or Trolls…. Continue reading

The re-invention of news curation

Checking on what’s happening around the Liquid News project on the #liquidnews Twitter feed, it seems the project is advancing: Toni Hopponen from Sparkbox posted on his blog that Liquid News will likely use his service to publish articles, opinions etc. of experts involved in this project. Sparkbox is a… Continue reading

Yes, we all have time to blog

People often complain they don’t have  time to blog. This week I’ll have two seminar opportunities to try to convince people that even very busy people can blog – provided they are ready to change some daily work and life routines. Journalists and students amaze me when they appear at… Continue reading

How concept maps can be immersive

In this post I’ll talk about some rather simple immersive tools. They have to do with what knowledge is about, with visualization and non-linear thinking and presenting. Do not fear: there’s no need for high-end graphics. The elements on which this simple immersiveness is based are non-linearity, interactivity and visualization…. Continue reading

Also Twitter wants to be fast, easy and fun – sounds familiar?

So Twitter should be fast and easy. And fun of course. If not, they won’t ever go mainstream. For someone covering Second Life, it all sounds very familiar. One of the interesting points I learned watching Robert Scoble’s live video stream during the Twitter press conference this week was that… Continue reading