Qwiki wants wikis to act human

Just a quick shout here about Qwiki, which does something extra with wikis: “working to deliver information in a format that’s quintessentially human – via storytelling instead of search.” The site explains: We’ve all seen science fiction films (or read novels) where computers are able to collect data on behalf… Continue reading

Tools which help us to live in the information streams

We’re living in streams or flows of information: think status updates, tweets, texting, rss-feeds… It’s an era of niche markets, of networks rather than destinations and what we need are tools that allow people to more easily contextualize relevant content. That is what Danah Boyd eloquently explains on Educause Review…. Continue reading

Telling the Living Story of The Metaverse in Turmoil

I’m trying to use Google Living Stories for a project about the Metaverse in Turmoil. The project is important to me because Living Stories could help bloggers and journalists to combine breaking news and context in a very user-friendly way – that is at least what Google promises. Google made… Continue reading

Gaming in the cloud is great news for immersive journalism

I love playing Pocket Legends from Spacetime Studios on my iPad (my avatar is the courageous but clumsy Wilbear). The game has all the characteristics of the massively multiplayer online role-playing game (MMORPG) World of Warcraft: quests, group action, contests between players and player groups etc. It’s pretty good graphically… Continue reading

Rosedale about applying the principles of LoveMachine Inc in media companies

A few weeks ago I started exploring  liquidnews, an open project for collaborative media.  It reminded me of projects in Second Life, where developers at Linden Lab use the Scrum methodology for their viewer project (Snowstorm), publishing the documentation and getting comments from the community for the project. The Second Life… Continue reading

In the face of adversity, collaborate even more (and even smarter)

It was quite an evening, during which I tried to do some multitasking and so doing got some weird connections between ideas I’m working on. I was attending the Metanomics show in Second Life, where professor Robert Bloomfield provided an overview of how economies are not dissimilar to game mechanics,… Continue reading