Toward a Metaverse Future Society!

AvaCon announces:

AvaCon has exciting things planned for 2013!

We are working on new initiatives to connect and support the communities and people involved in co-creating and using the metaverse, including new events, a new membership-led community organization (coming soon!), and our latest call for proposals for the recently launched Metaverse Cultural Series.

Metaverse Cultural Series 2013

The Metaverse Cultural Series 2013 is a set of events featuring performances and lectures that highlight unique aspects of metaverse culture. The events will take place in multiple virtual world spaces and the series will showcase innovative artists, thinkers, performers, and academics whose work is on the forefront of exploring what it means to work, play, and live in the emerging metaverse.

If you are interested in performing or speaking in the Metaverse Cultural Series 2013, or hosting an event in your virtual space, we encourage you to submit your proposal at: http://avacon.org/blog/events/metaverse-cultural-series/

Hosts and performers will receive a $50 USD stipend for their participation in the program!

Metaverse Future Society – Coming Soon!

There are many places on the web where communities of interest gather around a particular technology or virtual world platform, but there are few places where those communities can come together to discuss the broader metaverse concept, where it converges with gaming and the web, and where we want it to go.

We envision a new kind of membership-driven organization where those passionate about the metaverse can help shape its future. Through issue advocacy, collaborative working groups, technical standards, and policy development, we can tackle the challenges of the fledgling metaverse today while also growing the career opportunities and professional skills of those working to create the platforms, content, and experiences for an exciting metaverse of tomorrow.

Stay tuned for more information about the Metaverse Future Society and how you can get involved!
Volunteer Opportunities & Open Staff Positions

AvaCon has exciting plans for the new year, and we’re on the lookout for people passionate about the metaverse and virtual worlds to help us showcase all of the terrific work being done in Second Life, Opensim, Unity3D, Open Wonderland, CloudParty, Utherverse and other metaverse-y platforms and technologies. We especially need volunteers with great organizing skills who love to meet and work with people in multiple worlds.

If this sounds like you, then join our organization today and help us help the people making the metaverse a reality! See our open positions and volunteer opportunities at: http://avacon.org/blog/positions/

Donations to AvaCon Now Tax Deductible

We are very pleased that AvaCon received formal 501(c)(3) tax-exempt status from the IRS as a public charity organization, so donations and sponsorships for AvaCon events and activities are now tax deductible!

It’s never too early to start planning for your next year’s taxes, so please consider giving a donation to support AvaCon’s mission as we work towards the growth and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.

Donate today at: http://avacon.org/blog/donate/

Best Wishes for a Happy New Year!

We want to personally wish you a very happy and prosperous New Year and we look forward to supporting, sharing and helping shape the future of the metaverse with you as we start an exciting 2013.

Sincerely,

Joyce Bettencourt, President
Chris Collins, Vice President
Kathey Fatica, Treasurer

Interesting. It’s not the first time efforts are being launched for this kind of metaverse-wide approach. I remember roadbooks being feverishly discussed, and of course we have MetaMeets and the folks around the Journal of Virtual Worlds Research. I think it’s neither too late nor too soon for this latest initiatieve – knowing some of the people involved, I’m sure new and passionating ideas will emerge and lead to new and unexpected projects.

The metaverse is dead. Long live shared creative spaces!

Linden Lab, the company behind the virtual world Second Life, is about to launch two non-Second Life products: Creatorverse and Patterns. Creatorverse is an iPad-app:

Patterns will be a ‘new 3D creative environment’. Virtual World-watcher Wagner James Au says on New World Notes that Linden Lab no longer has as mission to make an online world ‘that advances the human condition’ but rather specializes in ‘shared creative spaces’ – not in facilitating the emergence of the metaverse. For those who forgot about the metaverse – which seems these days a bit like an antiquated idea – Wikipedia defines it as thus:

The Metaverse is our collective online shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse is a portmanteau of the prefix “meta” (meaning “beyond”) and “universe” and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.

Second Life is stagnating, at least not growing like Californian tech companies are supposed to growth (that being said, it seems to be profitable). I’ve been fascinated by that virtual world since about 2007, as it allows to transcend geographical and maybe even cultural distances. It enables people to meet, avatar-wise, in shared and persistent spaces. It has a creative and liberal culture – the world is almost entirely created by its ‘residents’. For a while I thought that maybe the future internet would look like a sophisticated Second Life, and that 2D-objects such as websites would simply be a part of that metaverse.

In the meantime I realized that it’s a niche culture. At first it was believed that Second Life, as a user-generated, free culture for (mainly) adults did not go mainstream because of management and marketing errors. There were other attempts to create a open-ended, user-generated worlds, such as Lively (Google), Metaplace.com (Raph Koster), Blue Mars, which failed. Other worlds are still very much alive such as OpenSim (like Second Life, but open source), the very new Cloud Party (browser-based) and Jibe (an embeddable virtual environment, visit Reactiongrid’s new site). I like projects such as OpenSim and Jibe, but those are even more niche than Second Life (and often the users/residents are former Second Life people).

Moya museum in the virtual world Cloud Party

Patrick Moya museum in the virtual world Cloud Party

Some think that virtual environments will gain traction once they are browser-based (no hefty downloads) and are made easier to use. I’m sceptical: while I feel comfortable in a virtual environment and as an avatar, for many others it’s an uncanny experience, especially in a professional context. I have the feeling that it is about the representation of oneself and others, about identities, not about technical hurdles.

It seems to be different for online games which of course did go mainstream, also for adult audiences – but then again, these are games, not open ended user generated worlds. Minecraft is very popular, but it’s more a game (while there are game environments inside Second Life, the world itself is not a game). As it is explained on the Minecraft site:

I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it’s pre-written or emergent. Free building mode is fine and dandy, but for many people it will ultimately become boring once you’ve got it figured out. It’s like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.

Still, I do like this notion of virtual shared creative spaces. It is exactly what we’ll need in many different contexts, as globalization increases dramatically and the technological possibilities multiply exponentially. But there is competition. Just suppose you want to link up with other people, elsewhere in the world, for a project or even a joint venture. You don’t have the budget for a high-end videoconferencing system. I guess that Google+ Hangout – with its videoconferencing features, screensharing, chat-possibilities, apps, network, possibility to save the conference and with links with the other Google goodies would do a very nice job. It even is free.
My guess is that you’ll mainly use the Google-stuff. A virtual environment? Maybe to create 3D-objects together, if that would be your line of business or educational project. Or as a fun experiment. Or for a simulation.

I don’t want to downplay the importance of these possibilities. Especially not because I’m a firm believer in the importance of developments such as 3D printing. Creating 3D objects together, or at least experiencing 3D prototypes in a virtual environment might very well be very interesting. But I would not call it ‘the metaverse’.

Telling the Living Story of The Metaverse in Turmoil

I’m trying to use Google Living Stories for a project about the Metaverse in Turmoil. The project is important to me because Living Stories could help bloggers and journalists to combine breaking news and context in a very user-friendly way – that is at least what Google promises.

Google made the project open source and in April a plugin for WordPress was introduced. Google as a company stopped developing the tool, so it seems. Here is more about the project (which of course was also a nice PR gesture to the newspaper industry):

Now, what are my intentions? I’m pretty sure we’ll see all kinds of interesting developments in the Metaverse during the next year. Augmented reality, mobile computing, ubiquitous internet access and virtual worlds will combine themselves in new and often surprising ways. We’ll watch closely what that will mean for Second Life, Linden Lab, new and old media.

Living Stories can help to bring all this together on one page, providing categories, a time-line, summaries etc. I just started developing the page The Metaverse in Turmoil, so you can expect that the page will gradually grow. If you’re interested in participating in the development of this Living Story, let me know!