Mimicry beats consciousness in gaming’s Turing test – tech – 25 September 2012 – New Scientist

“The idea is to design more realistic virtual characters, which, in turn, should make video games more compelling and software simulations used for training more useful. In the future, the software could drive physical robots capable of navigating the real world in a human-like manner.”

Okay, the bots are not ‘really’ intelligent and language is much harder to crack. But still, it’s a nice result, this  human thinks.  

via Diigo http://www.newscientist.com/article/dn22305-mimicry-beats-consciousness-in-gamings-turing-test.html

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About rolandlegrand

I'm social media manager at Mediafin, the publisher of Belgium's leading business newspapers De Tijd and L'Echo. I have a special interest in the intersection of immersive media, business and philosophy.
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