‘Could Minecraft be the next great engineering school?’ Scott Smith asks at Quartz.
He explains that Minecraft can be considered as a particularly interesting MOOC – and an example of peer2peer learning.
Minecraft has become a kind of anarchic massive open online course (MOOC) all on its own, without developing courseware or costly new program licenses. Part of the proliferation is due to user-created video, particularly on YouTube, where a quick search yields 7.5 million mentions. Video podcasts, recordings of building in progress and most importantly, walkthroughs, or videos of players demonstrating how to master levels or particular construction techniques, keep the global Minecraft horde digging and trying to impress or teach one another, forming a key part of the informal player-to-player education that makes the game a fascinating phenomenon to observe.
Let’s have a look at this game and engineering:
Minecraft is spectacularly popular, even though it’s an open or ‘sandbox’-game. Wagner James Au at the New World Notes reported a while ago that the game is more popular than Call of Duty on Xbox Live – as it became the most popular game.
Which contrasts with my conviction that these open ended, sandbox-like games only cater for a niche audience. Is Minecraft a unique success story or is there a wider trend in favor of these open games? Linden Lab is launching Patterns which seems to be heavily inspired by Minecraft, so they seem to believe in the wider trend.
Another question is why Second Life – as another open environment – seems to stagnate if such a trend exists. Could it be that sophisticated graphics are of lesser importance?