Thinking about an Apple e-reader…
Social Wargaming | Triangles (Version 2.0)
Social Wargaming | Triangles (Version 2.0)
(update: mentioning scenario of a cloud-based Second Life) via paul.kedrosky.com Of course, we knew the mobile internet is spreading fast, but this gives an impressive view of the…
Tech Adoption, Then and Now (update)
The Not Possible IRL working group is in massive transition mode at the moment:
I closed the Not Possible IRL blog, though it and its content will not disappear. It will remain exactly…
Not Possible IRL group changes and shows some of the
On Friday evening and Saturday I experimented a bit with Tumblr, a blogging platform somewhere between the long form blogs of let’s say WordPress and the microblogging of status updates, tweets…
Integrating streams in virtual spaces
Joel Foner announces:
“Social Engineering Goes Massively Multiplayer – Are You The Next Target?â€
Please join us for a discussion every Tuesday at 12PM noon SL (US Pacific…
JoelFoner.com » 2009-12-01 We Are The Network: Social Engineering Goes Massively Multiplayer – Are You The Next Target?
Elisabeth in an Antwerp café…
Newspapers haven’t yet found the secret sauce of getting consumers to pay online, but games publishers certainly have. While Rupert Murdoch delays his grand paywall scheme and local papers start to tentatively get in on the act, Activision-Blizzard’s World of Warcraft
The WoW Paywall: What Newspapers Can Learn From Orcs And Dwarves | paidContent
a pdf-file can be found in this post.
Communities of practice: Linking knowledge, policy and practice