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Where philosophy, business and immersive media meet
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I’ve never been to There.com, and it seems I never will go there, because this virtual environment is closing down. Daniel Terdiman on CNet describes the world as follows:
The service, which…

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By rolandlegrand | March 3, 2010 - 5:16 am |March 3, 2010 Uncategorized
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Did anyone archive all that fast disappearing virtual world content?

I just attended a discussion session of We Are the Network in Second Life about the incorporation of game-like elements in educational settings. Game elements can stimulate not only…

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By rolandlegrand | March 3, 2010 - 1:30 am |March 3, 2010 Uncategorized
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Reading: Toward a Ludic Architecture

via venturebeat.com One of the fun aspects of conferences in virtual environments is that you can easily look at the profiles of the other participants, just by…

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By rolandlegrand | March 3, 2010 - 1:30 am |March 3, 2010 Uncategorized
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Android app can recognize a person, pull up his status updates | VentureBeat

Running through my feeds, I saw two very remarkable posts going into the same direction: how to have specific online social environments while making life easier for all those who have friends and…

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By rolandlegrand | March 2, 2010 - 1:21 am |March 2, 2010 Uncategorized
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Building bridges between walled gardens

If everything goes well (meaning, if I survive the sound check and all that), i’ll appear on “Tonight Live with Paisley Beebe” a TV Talk show filmed in Second Life, next Sunday evening…

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By rolandlegrand | March 1, 2010 - 1:15 am |March 1, 2010 Uncategorized
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Careers in Second Life and social media?

Why are virtual worlds an important subject in social media? (hey, does that sound as if I need some legitimization of my interest in that topic???) I found some reasons why in a very interesting…

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By rolandlegrand | February 28, 2010 - 4:36 am |February 28, 2010 Uncategorized
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The subtle play of synchronicity and asynchronicity in flat social media

via twistimage.com Mind-blowing stats, but things which could be added are stats about online gaming, virtual worlds and the mobile net. Posted via web from …

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By rolandlegrand | February 28, 2010 - 12:32 am |February 28, 2010 Uncategorized
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The State Of The Internet

(…) Companies like Zynga and Playfish are making money hand over fist with their collections of massively popular social games, and 2D Flash games aimed at children like Club Penguin, Webkinz,…

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By rolandlegrand | February 26, 2010 - 11:54 pm |February 26, 2010 Uncategorized
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Where virtual worlds once ruled, Farmville dominates | Geek Gestalt – CNET News

http://www.flickr.com/photos/kevinkrejci/ / CC BY 2.0 A bit off topic maybe, but it’s about the future of the internet: Federico Etro, an economist from the Milan (Italy)…

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By rolandlegrand | February 26, 2010 - 11:09 am |February 26, 2010 Uncategorized
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Discuss cloud computing and job creation on Buzz!

Social shopping gains steam, says David Gelles on the FT Tech Blog. Not only in the niche sector of virtual worlds people discuss the fact that online shopping does not need to be a solitary…

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By rolandlegrand | February 26, 2010 - 3:20 am |February 26, 2010 Uncategorized
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The convergence of e-commerce and social networking

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