Exploring the Frontier of Embodied AI: Virtual and Real Worlds Collide

There has been a significant amount of recent news regarding embodied AI. In the realm of artificial intelligence, an embodied agent refers to an intelligent entity that interacts with its environment through a physical body within said environment. Agents represented graphically with a body, such as a digital avatar or… Continue reading

Robots, VR Headsets and Virtual Worlds are made for each other

People don’t get ideas, they make them. That’s the pedagogy of constructionism explained in the shortest possible way, I guess, and Colin Lewis at RobotEnomics is very good at that. He posted about why employees should be playing with Lego Robots – because it makes it so more obvious what… Continue reading

#SUsummit Amsterdam showcases the augmentation of everything

Virtual worlds are often weird environments. The innovators in that industry have a broad view on our future. Conferences and community conventions offer fascinating insights and discussions. I remember how futurist and technologist Ray Kurzweil gave a (virtual) presentation during the Second Life Community Convention 2009 in San Francisco. Afterwards I… Continue reading