MixedRealities lives in Sansar

Finally virtual reality platform Sansar is in open beta. I think Linden Lab, owner of Second Life, did a nice job. Will social VR reach more people now or will it just take away people and attention from Second Life? Or will we have to wait for Facebook Spaces to have success in order to pull Sansar along (or would it be destroyed by Facebook)? We just don’t know. It could very well be that for the vast majority of human beings social VR is a solution for a problem that does not exist. Nevertheless, I love it. MixedRealities has a little presence at Sansar, it’s called Philosopher’s Corner. Here you see an image of the construction works:

my place in the virtual world Sansar

I’d love to do something similar at High Fidelity, yet another beautiful VR-platform, but give me some time as it seems far more challenging. But a fascinating world it is, here you see a place called “Playa”:

a scene from the vitual world High Fidelity

Sansar about to launch in open beta

The Sansar website

The VR virtual worlds platform Sansar.

Sansar, the virtual reality worlds platform of Linden Lab (the company behind Second Life) will be in open beta this Spring. Keywords are “social” and “collaborative creation”. The video shows fascinating worlds – Sansar seems to be not one virtual world, but a platform where one can create interconnected worlds (even though there will be a unifying and convertible “Sansar dollar”).

I’m all for interactive social VR and user-generated content, so I totally hope the platform will be a success. I asked for access, but right now it seems the world is only for builders and scripters, so I guess I’ll have to wait some more months.

I guess Linden Lab wants to be sure that the marketplace for virtual goods is well stocked and the “real virtual economy” is functioning before letting in the general public.

Earlier press reports indicated that the economy of Sansar will be different from Second Life: Linden Lab will get its revenues mainly by a “tax” on in-world transactions rather than by taxing “property”.

Interesting to note in the video are the avatar expressions: the face muscles move naturally with the voice, so it’s more sophisticated than “just” good lip syncing (but no face tracking is used).

More details on UploadVR.