Welcome to another episode in which I post about my strange journey through the Wonderland of online courses. Last week I had a most wonderful session of the Digital Awakening course in Second Life: we discussed professor Sherry Turkle’s fascinating text Video Games and
Computer Holding Power,Â and we also had Howard Rheingold (from the Toward a Literacy of Cooperation course) visiting us. For a great overview of what Howard is up to these days, have a look at the Meeting Howard Rheingold post on the course blog.
I kept thinking about the notion “holding power of the computer”. Watching people staring at the screens of smartphones, tablets and laptops I realized the importance of that idea. What should we think about it? Is it bad, like an addiction?
Compared to the holding power of the television screen it seems to be better as there is interactivity and user generated content – even though not every creation is another Wikipedia.
What about our perception of reality? Is the world of the computer richer or poorer compared to physical reality? One of those interviewed by Turkle prefers his world of games, considering it richer. These are worlds governed by rules which we can, in principle, discover and exploit.
The rules of the non-game world are more intractable and sometimes mysteriously suspended. People lose or fail in the “real world” and they feel cheated, while the computer program just follows its rules and sequences. So is this gaming universe the new â€™opium for the peopleâ€™? ProfessorÂ Edward Castronova would disagree as he reads characteristics of virtual and game environments as a kind of revolutionary program and the environments itself as a New World where settlers start a new society: read his book Exodus to the Virtual World: How Online Fun Is Changing Reality. Another story about settlers and starting all over again, seems appropriate for Thanksgiving.
But while games are here with us to stay, the debate seems to belong to another era. The big shift in games did not lead to massive mainstream adoption of sophisticated graphical environments, but to social and casual games.
The big dream of a 3D internet in which the 2D web would just be a less exciting part, appears to be – at least for now – just that: a dream.
Itâ€™s interesting to see what Philip Rosedale, the founding father and chief visionary of Second Life, is up to these days. Heâ€™s all about coworking spaces and virtual currencies which are being used in the â€™real worldâ€™ to facilitate exchanges in resilient networks (which does not mean he declares Second Life dead and buried).
â€™Resilientâ€™ and â€™durableâ€™, local while staying connected to global networks is the new rallying cry now. A lot of the user-generated creation ethos is making the transition from isolated virtual spaces to connected virtual spaces (using standardized technology which can be used in many environments), to mixed reality spaces (augmented reality) and plain good old reality (co-working spaces) even though using all the affordances of the net and eventually mobilizing the knowledge acquired while running virtual worlds (management of virtual currencies).
On Queen Street Commons I read this from Robpatrob:
Back in 1800, 80% of people in America worked for themselves. The rise in industrialization created the Job as the new normal. By 1980, the apogee of the Industrial model, 80% of us had jobs. But look now at what has happened in only 40 years. 40% of us now work for ourselves.
The Industrial Revolution made work and life in factories, big offices and institutions the new normal. Our education system became more efficient in preparing youngsters for those environments.
Even though our Western societies were advocating the free market, for most workers and students their daily life was governed by that other major steering system: the bureaucracy.
Evangelists of the network economy now see a new â€œnew normalâ€™: back to the micro-projects and -companies, but this time as parts of networks and using aggregation platforms.
There are three pillars mow: markets, bureaucracy and cooperation. This is not detrimental for the market, quite the contrary. If it pushes back something, itâ€™s bureaucracy. Companies rely more on markets for stuff they used to organize internally by bureaucratic procedures.
At the same time more market makes it harder to accumulate capital: the network economy exerts relentless pressure on profit margins (if any). On the other hand, the cost of living could diminish also as people share rather than wastefully underuse computing capacity, transportation, certain household appliances.
People define new Commons and rediscover & modernize old design principles for governing those Commons. Life seems to become more interesting instead of less so: compare a holiday in another country in some fake resort to participating in a â€™share the couchâ€™ network.
Or compare indebting yourself for getting a degree from one of the leading education factories to organizing peer2peer learning, deciding your own objectives. Have a look at this TEDxBrisbane video featuring Edward Harran talking about the “knowmad” movement, “an emerging generation that has the capacity to work, learn, move, and play – with anybody, anytime, and anywhere”:
I must admit I feel sometimes like a “knowmad”, traveling from one course session in Blackboard Collaborate to another in Second Life, while exchanging ideas on The Well or in Howard Rheingold’s social media classroom. My fellow-travelers come from North-America, Latin America, Europe, Asia and Australia (unfortunately, there are few or no fellow travelers from Africa). My esteemed US co-learners are about to start the Thanksgiving festivities, which inspire me to think about our journey.
There is this so often used word to describe what I feel about my learning and exploration experiences, a word which sounds very American to me: “awesome”. It’s the feeling of awesomeness I recognize in Harran’s talk, which I share and understand. But at the same time I’m also worried. Knowing how to use online media to organize your own learning together with others is much easier when you already had a decent education – and I’m afraid getting such an education is getting harder, not easier.
Those who lack the talents and skills to become an individual entrepreneur are at risk. As the economist Raghuram Rajan says in his article The Undeserving One Percent?, we use to speak about the one percent and the wealth they accumulated. But we could also look at the top ten percent and about how differences in education and opportunities split the middle class into a upwardly mobile, innovation-minded group and a group which gets poorer and is at risk of being left behind.
Who will help them? Are we sure weâ€™ll have an infrastructure for helping those who have great difficulties in gaining access to the education system, those who are needy, or will the networked society leave gaping holes in which the elderly, the digital illiterates, the socially disadvantaged and the sick will conveniently disappear, out of sight for the young creatives? Will taking care for the poor become once again a feel good-activity for the rich?
There is a challenge here. We should not retreat completely in our networked micro-companies, in our resilient durable local communities. There remains the challenge of scaling up and influence big corporations, the schools and universities, big government, the international institutions because they remain relevant and important. Toppling dictators and challenging university chancellors is not easy, but we do know people can do it. The next phase should be going beyond our local or theme-based networks and contribute to solutions on a macro-level.
Looks like becoming a “media partner” means you are no longer critical.