Discovering a virtual mine in the Appalachian mountains

Talking about virtual environments and machinima (see previous post), here is a very nice example: today in Second Life the Virtual Mine is being launched: The Virtual Mine is a complete 3D virtual mountaintop removal mine created by Deep Down in the popular world Second Life.  The virtual mine, developed at BAVC’s Producers… Continue reading

Shooting video in virtual worlds and games with a virtual handheld camera

Machinima is a crucial aspect of the use of virtual environments for journalism. It basically involves shooting video inside virtual environments and games, eventually mixing this with video from the physical world. Examples can be found for instance on the YouTube channel of Draxtor Despres. The blog Phasing Grace now… Continue reading

Thinking the unthinkable

A strange sequence of events: last Saturday I was on a personal finance event (I’m a financial journalist) in Brussels, Belgium, and the day after I went to the Photo Museum of Antwerp (Belgium). I visited the exposition of the work of Willy Kessels (1898-1974), who is considered as one… Continue reading

Burn2 in SL: also the emptiness matters

Where does our inspiration come from? It seems that for Philip Rosedale the inspiration for a virtual world came from Burning Man, an annual event in the Black Rock Desert in northern Nevada, in the United States. The idea is to build a city for about a week, collaborating and exchanging gifts. It… Continue reading