How one second every day can change a life

Sometimes an idea is very simple, yet very deep. Like this idea of recording one second of every day of your life. That’s what Cesar Kuriyama did when he stopped working. He learned a lot by doing so. The BBC interviewed him and he was invited for a TED presentation.



This is not an automatic capturing of some shots during your everyday life. The procedure Kuriyama proposes, involves decision-making. What are the images of the day you want to keep, so you’ll watch them one year from now, or ten years, or when you’re very old and about to pass away? To me it seems like an exercise in mindfulness. One might also wonder whether this recording ritual influences what one actually does during a particular day. Kuriyama himself says this whole procedure stimulates him to do at least one interesting thing each day.
Kuriyama also runs a blog, One Second Every Day, on which he published some of his favorite reactions on his TED talk. Someone had a very interesting vision: suppose that many people would start recording one second every day and that something very important on a worldwide scale happened, and one could look at that day through the eyes of ‘the human race’ just by telling the computer to make a selection from the accumulated recordings for that day. Or, less dramatic, suppose you could filter those recordings and tell the computer to show you a particular place through the eyes not of institutional reporters and communicators but again through the eyes of random people recording on that place their seconds of existence.
Anyway, Kuriyama launched a Kickstarter project for developing an app enabling us to record our life seconds. This app will be available in the next few days on iOS and later also on Android.
And this is the video of one year of Cesar Kuriyama:

1 Second Everyday – Age 30 from Cesar Kuriyama on Vimeo.

Update: the app is now available for iOS.

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Three courses, three experiences of education and digital cultures

Three courses, three different formats. The first two courses are about education and digital media. It seems the first one is a MOOC along the connectivist ‘tradition': distributed on various web media, putting the learners in charge of their own experience, facilitated by what is called in this case ‘conspirators’. The second one is organized on the Coursera-platform, which normally means a more classical, top-down learning experience. However, the participants are invited to co-create course content and the organizers want to involve the “wider social web”.

The last course is not necessarily about education, but about literacies of cooperation. The organizer, the virtual communities and digital culture expert Howard Rheingold, does not want this to be a ‘massive’ experience, instead the course is limited to 35 learners (and you’ve to pay a fee). I participated in previous editions, and I can assure you it’s pretty intense.

#etmooc is a Massive Open Online Course (MOOC) about educational design and media.
Welcome (Jan 13-19): Welcome Event & Orientation to #etmooc
Topic 1 (Jan 20-Feb. 2): Connected Learning – Tools, Processes & Pedagogy
Topic 2 (Feb 3-16): Digital Storytelling – Multimedia, Remixes & Mashups
Topic 3 (Feb 17-Mar 2): Digital Literacy – Information, Memes & Attention
Topic 4 (Mar 3-16): The Open Movement – Open Access, OERs & Future of Ed.
Topic 5 (Mar 17-30): Digital Citizenship – Identity, Footprint, & Social Activism

At Coursera: E-learning and Digital Cultures – Jan 28th 2013 (5 weeks long). This course will explore how digital cultures and learning cultures connect, and what this means for e-learning theory and practice. Follow this course at #edcmooc. This course will consist of viewing short film clips alongside associated readings, as well as discussions and group collaborations amongst participants. Interesting: “E-learning and Digital Cultures will make use of online spaces beyond the Coursera environment, and we want some aspects of participation in this course to involve the wider social web. We hope that participants will share in the creation of course content and assessed work that will be publicly available online.”

Howard Rheingold is convening “Toward a Literacy of Cooperation: Introduction to Cooperation Studies,” January 24 -March 1.
A detailed syllabus: http://socialmediaclassroom.com/host/cooperation4 a six week course using asynchronous forums, blogs, wikis, mindmaps, social bookmarks, synchronous audio, video, chat, and Twitter to introduce the fundamentals of an interdisciplinary study of cooperation: social dilemmas, institutions for collective action, the commons, evolution of cooperation, technologies of cooperation, and cooperative arrangements in biology from cells to ecosystems.

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Toward a Metaverse Future Society!

AvaCon announces:

AvaCon has exciting things planned for 2013!

We are working on new initiatives to connect and support the communities and people involved in co-creating and using the metaverse, including new events, a new membership-led community organization (coming soon!), and our latest call for proposals for the recently launched Metaverse Cultural Series.

Metaverse Cultural Series 2013

The Metaverse Cultural Series 2013 is a set of events featuring performances and lectures that highlight unique aspects of metaverse culture. The events will take place in multiple virtual world spaces and the series will showcase innovative artists, thinkers, performers, and academics whose work is on the forefront of exploring what it means to work, play, and live in the emerging metaverse.

If you are interested in performing or speaking in the Metaverse Cultural Series 2013, or hosting an event in your virtual space, we encourage you to submit your proposal at: http://avacon.org/blog/events/metaverse-cultural-series/

Hosts and performers will receive a $50 USD stipend for their participation in the program!

Metaverse Future Society – Coming Soon!

There are many places on the web where communities of interest gather around a particular technology or virtual world platform, but there are few places where those communities can come together to discuss the broader metaverse concept, where it converges with gaming and the web, and where we want it to go.

We envision a new kind of membership-driven organization where those passionate about the metaverse can help shape its future. Through issue advocacy, collaborative working groups, technical standards, and policy development, we can tackle the challenges of the fledgling metaverse today while also growing the career opportunities and professional skills of those working to create the platforms, content, and experiences for an exciting metaverse of tomorrow.

Stay tuned for more information about the Metaverse Future Society and how you can get involved!
Volunteer Opportunities & Open Staff Positions

AvaCon has exciting plans for the new year, and we’re on the lookout for people passionate about the metaverse and virtual worlds to help us showcase all of the terrific work being done in Second Life, Opensim, Unity3D, Open Wonderland, CloudParty, Utherverse and other metaverse-y platforms and technologies. We especially need volunteers with great organizing skills who love to meet and work with people in multiple worlds.

If this sounds like you, then join our organization today and help us help the people making the metaverse a reality! See our open positions and volunteer opportunities at: http://avacon.org/blog/positions/

Donations to AvaCon Now Tax Deductible

We are very pleased that AvaCon received formal 501(c)(3) tax-exempt status from the IRS as a public charity organization, so donations and sponsorships for AvaCon events and activities are now tax deductible!

It’s never too early to start planning for your next year’s taxes, so please consider giving a donation to support AvaCon’s mission as we work towards the growth and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.

Donate today at: http://avacon.org/blog/donate/

Best Wishes for a Happy New Year!

We want to personally wish you a very happy and prosperous New Year and we look forward to supporting, sharing and helping shape the future of the metaverse with you as we start an exciting 2013.

Sincerely,

Joyce Bettencourt, President
Chris Collins, Vice President
Kathey Fatica, Treasurer

Interesting. It’s not the first time efforts are being launched for this kind of metaverse-wide approach. I remember roadbooks being feverishly discussed, and of course we have MetaMeets and the folks around the Journal of Virtual Worlds Research. I think it’s neither too late nor too soon for this latest initiatieve – knowing some of the people involved, I’m sure new and passionating ideas will emerge and lead to new and unexpected projects.

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Discuss The State of the World

The venerable and ancient community The Well is still alive and kicking – it was bought by community members from salon.com. Right now and for the following days you can participate in the annual discussion with author, journalist, futurist and design guru Bruce Sterling and with entrepreneur and Internet veteran Jon Lebkowski about nothing less than the State of the World.

We’re discussing not just the latest trends in technology but also politics and culture. You don’t have to be a member to participate in this wide-ranging discussion. The URL: http://bit.ly/2013-state-of-the-world

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‘Until Augmented Reality is part of the Operating System, it probably won’t be that useful for consumers’

Imagine you got someone before you who has a general interest in augmented reality. ‘Yeah, putting digital layers on top of my physical surroundings, I like that. Pretty cool, and hey, I got this fancy new smartphone.’ Which app would you recommend?

I asked the question on the Google+ Augmented Reality community page. I suggested Layar, Junaio or Wikitude. Professor Blair MacIntyre at Georgia Tech was kind enough to answer. He said that it depends on what the user wants to do – but those apps are not very generally useful. I must admit that this corresponds with my own appreciation: even though I’m a fan of the possibilities of Augmented Reality, I don’t have such a ‘wow’-feeling when I actually stare through my smartphone to find out where some restaurant is or to find some wikipedia-entry floating around. Often I get the feeling that Google Maps – especially the newest version on the iPhone 5 – is hard to beat (can we consider that as Augmented Reality?).

Anyway, here is what MacIntyre told me:

The fundamental problem with “the AR browsers” is that they impose a single User Interface on top of the data they display. So, if you want to build something that is different than just looking at some data or animated models (i.e.., virtually anything useful or interesting) you can’t easily do t with them. They are good for small things, and displaying bits of data.

Compare them to web browsers, where each site has its own look, feel and behavior. Sure, many are vanilla, but most aren’t.

That’s why we started working on Argon years ago as a research project. It’s coming along, and I expect more and more we will see AR integrated into apps and eventually Operating Systems.

Heretical hypothesis: Until AR is part of the Operating System, it probably won’t be that useful for consumers.

MacIntyre is project director of the augmented reality browser Argon, in this video he explains the ideas behind that browser:

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Beware, the Singularity Comes Nearer: Kurzweil Teams Up with Google

((I had a rather troublesome evening posting this stuff about the entry of Ray Kurzweil in Google. I tried to use Storify for this, but that service and WordPress are a difficult combination. In general, I find WordPress to be rather difficult to use, compared to other blogging platforms.))

Anyway, here we go. The author, futurist and inventor Ray Kurzweil joins Google as a Director of Engineering. The news is a few days old by now, and I wrote a column for my newspaper about the event. Here’s some of the stuff I used – videos and blog posts, and also some stuff I did not yet use.

Kurzweil and Google already had a good relationship as they work together in the Singularity University. Here is Kurzweil explaining about the Singularity and the academic program:

Here you find a trailer for The Singularity is New, featuring Ray Kurzweil:

Kurzweil is known for his bold predictions, like his view that brain uploads are nearer than we think.

So do we have to conclude that Google and all the folks at the Singularity University are sharing these same convictions? I don’t think so. I guess that companies and institutions (not only Google, also NASA is involved with the Singularity University) are interested in the research linked to these visions – realizing that even when artificial intelligence and brain uploads will take more time than expected by Kurzweil or would lead to outright failures, we’ll learn lots of things which could be very useful in other contexts.

Read also these people about Kurzweil entering Google:
– Jason Dorrier on the Singularity Hub
– Jon Mitchell at ReadWrite

And now for something slightly different. What about politics and social issues in all this? I posted about a remarkable analysis by the Nationale Intelligence Council, indicating possible social and political tensions when only the rich would be able to augment themselves.

There are also consequences for national sovereignty as it discussed in this interview at Metahaven with Benjamin Bratton who is about to publish the book The Stack: On Software and Sovereignty (The MIT Press, 2013).

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A virtual worlds community going beyond virtual worlds?

Fleep Tuque, a major virtual worlds community expert, said on her Google+ page that AvaCon, the organizers of the Second Life Community Convention (SLCC) plans to include the open-source version of Second Life, OpenSim, and other platforms, in the upcoming gatherings (which will get another name). On the AvaCon website it seems they’re looking for volunteers.

In a famous blogpost Tuque previously explained that people who care about the future of the Metaverse need to move beyond Second Life. There was no edition 2012 of the SLCC as there was disagreement between Linden Lab, the company behind Second Life, and AvaCon.

All of which is very interesting as the community conventions were highly creative gatherings, with keynotes from visionaries such as Philip Rosedale and Ray Kurzweil. Most of all, these conventions inspired people who are actually building new layers on top of our reality and who are part of a digital culture avant-garde.

This is how AvaCon defines its mission:

Our mission is to promote the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.

But what is the Metaverse exactly? This is what Wikipedia says:

The Metaverse is our collective online shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse is a portmanteau of the prefix “meta” (meaning “beyond”) and “universe” and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.

So we talk here about the sum of all virtual worlds but also about augmented reality and even ‘the internet’, which seems to be quite a broad definition. Maybe that’s normal as the mobile revolution, ubiquitous computing, the internet of things are integrating ‘the internet’ with the ‘physical space’.

I do hope AvaCon will embrace this broad definition. (Some) people in virtual worlds not only want to export their creations into other virtual places, they also want to turn bits into atoms through 3D-printing (read about Second Life artisan Maxi Gossamer in the New World Notes).

It also makes sense to go beyond virtual worlds (which does not mean abandoning them) as we know them and not just beyond Second Life. In essence these virtual worlds create the illusion of 3D on a flat screen. But what about this? Thesis Prize Winner at the Harvard Graduate School of Design 2011 Greg Tran:

Greg believes that ”People assume we have digital 3D already but this is a fallacy. When you rotate your model on ascreen or watch a Pixar animation is actually just a digital 2d REPRESENTATION of material 3d.What people are calling 3DTV and 3D movies are just a form of shallow depth or Bas Relief, not true digital 3D. The critical/operative imperative of the digital 3D is that there is a subject moving through space. The digital 3D is in its beginning stages, but will evolve in a similar way to the digital 2D. The digital 2D began as a specialized, singular medium which was largely used for documentation purposes, but has evolved towards personalization, interactivity, fluency and distribution.”

Or what about telepresence through iPads mounted on light structures? Or about avatars combined with robotics?

One of the lessons of the latest MetaMeets conference was that it’s very worthwhile to gather people who are interested in augmented reality, mobile applications, Kinect and Kinect-style sensors, and virtual worlds (plural). I hope AvaCon will succeed in doing this on an even bigger scale and that they will embed their virtual worlds focus into a larger vision.

Read also: The Metaverse is Dead (and the discussion following the post).

Hat tip to Daniel Voyager for posting about Fleep Tuque on Google+ (did I mention I’m kind of addicted to Google+?)

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