New Media experts: 3 steps to get ready for Virtual Reality

You’re a new media expert, specializing in video, social media, liveblogging or infograhics? Get ready for the final breakthrough in virtual reality, which is starting to impact sectors such as education and even the newspaper industry. As a columnist about new media for the business newspaper De Tijd in Belgium,… Continue reading

Avatars as digital personal assistants

Imagine that you don’t have to search for each individual app, select it, then use it according to its own little system. Instead you would speak to your device (smart phone, watch, headset, whatever) using natural language, and the thing would do whatever you instructed it to do. You could… Continue reading

Big tech in love with VR and AR, so we update our mindmap

Crazy times for virtual reality, or so it seems. ‘It’s the future’, people at Facebook say. Users will not only be able to experience immersive Facebook-experiences, but will also create them, Eric David posts on SiliconAngle. ‘Users’ means not just developer-types, but the average user. However, it is totally unclear… Continue reading

Virtuix works on virtual treadmill for military and police

Virtuix, the maker of the virtual reality treadmill Omni, prepares applications beyond gaming. Here you see the treadmill in a gaming context: http://youtu.be/aTtfAQEeAJI Roel Verrycken, the US correspondent of the Belgian newspaper De Tijd, had an interview with founder Jan Goetgeluk and asked which new applications his company is developing…. Continue reading

Oculus Rift in Second Life: nice to have but not enough for a breakthrough

So I bought an Oculus Rift virtual headset and ventured into Second Life using the special viewer. This was rather frustrating using a MacBook Air 1.7 Ghz, Intel HD Graphics 5000, but things went a lot better with a MacBook Pro 2.5 Ghz and an Intel Iris Pro for graphics…. Continue reading

Understanding Google, embeddable content and MOOCs

What makes mobile so transformative? Why is Google a revolutionary company? These are questions asked and answered in the Coursera course Understanding Media by Understanding Google. Professor Owen R. Youngman (Northwestern University) focuses during six weeks on Google and what makes it so important, not just for media people but… Continue reading

Learn Literature, New Media, Creative Programming

[iframe] [/iframe] I look forward to this course on Coursera focused on Tolkien and The Lord of the Rings Online, exploring what happens to stories and films when they become online games. Jay Clayton of the Vanderbilt University will teach about narrative theory, media studies and video games (history and… Continue reading

Second Life 2.0 will be interesting, but no breakthrough for the multiverse

Quite some excitement among virtual worlds fans: Linden Lab, the company behind Second Life, confirmed that they work on a new virtual world. They won’t let themselves be restrained by concerns about backward compatibility with the eleven year old Second Life as they want a fundamentally better virtual world and… Continue reading

Imagine 3D-sensors…

… in your phone, and what you could do with it as a developer… Imagine the games, the education projects, consumer and business projects…. These are exciting times, as Google says about its Project Tango. Google has built a prototype Android smartphone that can learn and map the world around… Continue reading