Learning, Connectivism, AI, Virtual Environments

I’m still thinking about the video-conversation of Stephen Downes and George Siemens. Maybe we could change the title of the course from the rather bland ‘E-Learning 3.0, Distributed Learning Technology’ to ‘Human Learning in the Age of Machine Learning’.

After all, Connectivism, the learning theory developed by Stephen en George, is about “the idea that knowledge is essentially the set of connections in a network, and that learning is the process of creating and shaping those networks.”
Wikipedia explains that “learning (defined as actionable knowledge) can reside outside of ourselves (within an organization or a database), is focused on connecting specialized information sets, and the connections that enable us to learn more are more important than our current state of knowing”.Connectivism sees knowledge as a network and learning as a process of pattern recognition.

Which means, as is explained in the video, that in times of rapidly developing Machine Learning Connectivism is a very suitable learning theory. It blends philosophy, educational practices and technological skills. It emphasizes the ability to make decisions and to choose what to learn, connecting with others and thus empathizing with those others. The theory is also related with the Extended Mind ideas of the philosopher Andy Clark.

Virtual Reality and Virtual Environments enhance human connections, they turn telepresence into much more than videoconferencing: they enable people who are dispersed all over the planet to share the same space. Downes mentions Virtual Reality in his slide show “Personal Learning versus Personalized Learning“, but I’d love to elaborate on the possibilities and the many aspects involved in VR and learning. Not only humans benefit from virtual environments, simple virtual worlds are also used to train artificial intelligences to acquire a basic knowledge about the world (like elementary physics) which make those intelligences grow in their world-knowledge. There are many other aspects: for those interested in distributed networks, the virtual world High Fidelity (optimized for VR) uses a distributed architecture, a cryptocurrency and it registers digital assets using a blockchain.

In 2008 we discussed Connectivism with a small group of learners in Second Life. It’s not too late to organize similar experiences for this course.

Tagged , , . Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.