Smartphone-based VR headsets open up new possibilities for learning

Connectivism guru Stephen Downes is right to point out alternatives for Oculus Rift such as Google Cardboard. You can buy these things (which allow to convert smartphones into VR devices) from others or build it yourself. I never tried it out myself so I cannot compare with Oculus Rift, but I… Continue reading

Robots, VR Headsets and Virtual Worlds are made for each other

People don’t get ideas, they make them. That’s the pedagogy of constructionism explained in the shortest possible way, I guess, and Colin Lewis at RobotEnomics is very good at that. He posted about why employees should be playing with Lego Robots – because it makes it so more obvious what… Continue reading

Oculus Rift can be a Tool for Data Visualization (and Marketing of course)

Last week a colleague at my newspaper told me about Oculus Rift experiments by data visualization experts. It seems logical to use virtual reality for data visualization – after all that’s what people also did and I guess still do in virtual environments such as Second Life and OpenSim. Personally… Continue reading

Five conditions for a perfect Virtual Reality experience

I had some very nice Oculus Rift experiences. I tried Titans of Space, an exploration of our solar system. The head tracker of the DK2 proved very useful: I could use the dashboard of my small spacecraft by nudging and tilting my head. Here you find a video by VR… Continue reading

The dark side of accelerating technological change

Virtual worlds and virtual reality make us dream about telepresence and the death of distance. Some even suggest the concept of citizenship may change as we’ll be citizens of nation-states and of virtual worlds. But then again, we should consider also the reality out there: technology is a crucial element… Continue reading

Peter Diamandis: you will (also) be a virtual world citizen

The Belgian newspaper De Tijd has a great interview (Dutch language) with Singularity University co-founder, author, entrepreneur and futurist Peter Diamandis. When asked about the short-term evolution, Diamandis referred to virtual worlds. He expects interesting stuff to happen there as those worlds become more “real”. People will go there for work and… Continue reading

Oculus Rift and Leap Motion are made for each other

My next investment will be a Leap Motion. Have a look at this, and notice how the Leap Motion makes building in an Oculus Rift enabled environment possible. However, don’t forget that Oculus and Leap Motion are still rather early phase – it all seems very slick in this video,… Continue reading

#SUsummit Amsterdam showcases the augmentation of everything

Virtual worlds are often weird environments. The innovators in that industry have a broad view on our future. Conferences and community conventions offer fascinating insights and discussions. I remember how futurist and technologist Ray Kurzweil gave a (virtual) presentation during the Second Life Community Convention 2009 in San Francisco. Afterwards I… Continue reading

Destructive Personal Learning Environments

‘The web is a terrorist’s command-and-control network of choice.’ That’s the title of an opinion article in the Financial Times, written by Robert Hannigan, the chief of Britain’s electronic spying agency GCHQ. The digital natives who joined the terrorist organization Isis are very adept in using social media and in… Continue reading

Understanding Google, embeddable content and MOOCs

What makes mobile so transformative? Why is Google a revolutionary company? These are questions asked and answered in the Coursera course Understanding Media by Understanding Google. Professor Owen R. Youngman (Northwestern University) focuses during six weeks on Google and what makes it so important, not just for media people but… Continue reading