Toward a Metaverse Future Society!

AvaCon announces:

AvaCon has exciting things planned for 2013!

We are working on new initiatives to connect and support the communities and people involved in co-creating and using the metaverse, including new events, a new membership-led community organization (coming soon!), and our latest call for proposals for the recently launched Metaverse Cultural Series.

Metaverse Cultural Series 2013

The Metaverse Cultural Series 2013 is a set of events featuring performances and lectures that highlight unique aspects of metaverse culture. The events will take place in multiple virtual world spaces and the series will showcase innovative artists, thinkers, performers, and academics whose work is on the forefront of exploring what it means to work, play, and live in the emerging metaverse.

If you are interested in performing or speaking in the Metaverse Cultural Series 2013, or hosting an event in your virtual space, we encourage you to submit your proposal at: http://avacon.org/blog/events/metaverse-cultural-series/

Hosts and performers will receive a $50 USD stipend for their participation in the program!

Metaverse Future Society – Coming Soon!

There are many places on the web where communities of interest gather around a particular technology or virtual world platform, but there are few places where those communities can come together to discuss the broader metaverse concept, where it converges with gaming and the web, and where we want it to go.

We envision a new kind of membership-driven organization where those passionate about the metaverse can help shape its future. Through issue advocacy, collaborative working groups, technical standards, and policy development, we can tackle the challenges of the fledgling metaverse today while also growing the career opportunities and professional skills of those working to create the platforms, content, and experiences for an exciting metaverse of tomorrow.

Stay tuned for more information about the Metaverse Future Society and how you can get involved!
Volunteer Opportunities & Open Staff Positions

AvaCon has exciting plans for the new year, and we’re on the lookout for people passionate about the metaverse and virtual worlds to help us showcase all of the terrific work being done in Second Life, Opensim, Unity3D, Open Wonderland, CloudParty, Utherverse and other metaverse-y platforms and technologies. We especially need volunteers with great organizing skills who love to meet and work with people in multiple worlds.

If this sounds like you, then join our organization today and help us help the people making the metaverse a reality! See our open positions and volunteer opportunities at: http://avacon.org/blog/positions/

Donations to AvaCon Now Tax Deductible

We are very pleased that AvaCon received formal 501(c)(3) tax-exempt status from the IRS as a public charity organization, so donations and sponsorships for AvaCon events and activities are now tax deductible!

It’s never too early to start planning for your next year’s taxes, so please consider giving a donation to support AvaCon’s mission as we work towards the growth and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.

Donate today at: http://avacon.org/blog/donate/

Best Wishes for a Happy New Year!

We want to personally wish you a very happy and prosperous New Year and we look forward to supporting, sharing and helping shape the future of the metaverse with you as we start an exciting 2013.

Sincerely,

Joyce Bettencourt, President
Chris Collins, Vice President
Kathey Fatica, Treasurer

Interesting. It’s not the first time efforts are being launched for this kind of metaverse-wide approach. I remember roadbooks being feverishly discussed, and of course we have MetaMeets and the folks around the Journal of Virtual Worlds Research. I think it’s neither too late nor too soon for this latest initiatieve – knowing some of the people involved, I’m sure new and passionating ideas will emerge and lead to new and unexpected projects.

A virtual worlds community going beyond virtual worlds?

Fleep Tuque, a major virtual worlds community expert, said on her Google+ page that AvaCon, the organizers of the Second Life Community Convention (SLCC) plans to include the open-source version of Second Life, OpenSim, and other platforms, in the upcoming gatherings (which will get another name). On the AvaCon website it seems they’re looking for volunteers.

In a famous blogpost Tuque previously explained that people who care about the future of the Metaverse need to move beyond Second Life. There was no edition 2012 of the SLCC as there was disagreement between Linden Lab, the company behind Second Life, and AvaCon.

All of which is very interesting as the community conventions were highly creative gatherings, with keynotes from visionaries such as Philip Rosedale and Ray Kurzweil. Most of all, these conventions inspired people who are actually building new layers on top of our reality and who are part of a digital culture avant-garde.

This is how AvaCon defines its mission:

Our mission is to promote the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.

But what is the Metaverse exactly? This is what Wikipedia says:

The Metaverse is our collective online shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse is a portmanteau of the prefix “meta” (meaning “beyond”) and “universe” and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.

So we talk here about the sum of all virtual worlds but also about augmented reality and even ‘the internet’, which seems to be quite a broad definition. Maybe that’s normal as the mobile revolution, ubiquitous computing, the internet of things are integrating ‘the internet’ with the ‘physical space’.

I do hope AvaCon will embrace this broad definition. (Some) people in virtual worlds not only want to export their creations into other virtual places, they also want to turn bits into atoms through 3D-printing (read about Second Life artisan Maxi Gossamer in the New World Notes).

It also makes sense to go beyond virtual worlds (which does not mean abandoning them) as we know them and not just beyond Second Life. In essence these virtual worlds create the illusion of 3D on a flat screen. But what about this? Thesis Prize Winner at the Harvard Graduate School of Design 2011 Greg Tran:

Greg believes that ”People assume we have digital 3D already but this is a fallacy. When you rotate your model on ascreen or watch a Pixar animation is actually just a digital 2d REPRESENTATION of material 3d.What people are calling 3DTV and 3D movies are just a form of shallow depth or Bas Relief, not true digital 3D. The critical/operative imperative of the digital 3D is that there is a subject moving through space. The digital 3D is in its beginning stages, but will evolve in a similar way to the digital 2D. The digital 2D began as a specialized, singular medium which was largely used for documentation purposes, but has evolved towards personalization, interactivity, fluency and distribution.”

Or what about telepresence through iPads mounted on light structures? Or about avatars combined with robotics?

One of the lessons of the latest MetaMeets conference was that it’s very worthwhile to gather people who are interested in augmented reality, mobile applications, Kinect and Kinect-style sensors, and virtual worlds (plural). I hope AvaCon will succeed in doing this on an even bigger scale and that they will embed their virtual worlds focus into a larger vision.

Read also: The Metaverse is Dead (and the discussion following the post).

Hat tip to Daniel Voyager for posting about Fleep Tuque on Google+ (did I mention I’m kind of addicted to Google+?)