ds106 for digital storytelling

Let’s try another MOOC. A real one, along connectivist principles: ds106 for digital storytelling. This is what it’s about, and also why I like it – because it’s free, it’s adaptable to my needs, and I’m sure there will be serendipitous encounters along the way:

Digital Storytelling (also affectionately known as ds106) is an open, online course that happens at various times throughout the year at the University of Mary Washington… but you can join in whenever you like and leave whenever you need. This course is free to anyone who wants to take it, and the only requirements are a real computer, a hardy internet connection, preferably a domain of your own and some commodity web hosting, and all the creativity you can muster.

Looking at the examples of the co-learners there, I feel a bit intimidated – these people create out of the box, and toy around with digital affordances like digital natives should. But hey, let’s give it a try.

Learning about evolution, cooperation and our future

What is the role of cooperation in evolution and how does cooperation itself evolve? That’s the topic of our discussions during the course Literacies of Cooperation, facilitated by Howard Rheingold.

The report about the first session can be found here (exploring the biology of cooperation).

We had a second live session about The Evolution of Cooperation, which also is the title of a work by professor Robert Axelrod. Let me quote Howard:

Axelrod’s work is fundamental. Thinking about cooperation, evolution, game theory, and computer simulation led him to use what has since become the e. coli of cooperation studies, the computer-simulated interated prisoner’s dilemma game, a strategy game that probes the ways human react when given the choice between assured self interest and potential but not guaranteed benefits of cooperation. Axelrod’s “Three Conditions” brings the gist of his research to a practical level that can then be used as a lens for looking at collective action online: what are the most important conditions for ensuring cooperation among strangers in a competetive environment.

But first something about the way in which we organize the live sessions in Blackboard Collaborate. One of the neat aspects of these sessions is that Howard incites people to take up certain roles: a lexicon team, searchers, contextualizers, mindmappers, session notetakers en wikimasters. People can propose questions during the chat, and people can jolt short answers on the whiteboard (this involves yet another task: question wrangler).

On the wiki we gather session notes – making life easier for those who missed part of the activities during the week. We’ve a growing collection of mindmaps and resources about stuff such as Honeybee Colony Thermoregulation, the symbiotic relationship between golden jellyfish and algae and cleaner wrass eating parasites from larger fish. One might well ask what all this has to do with human societies in this century, but this will become more obvious – I hope.

Cooperation in a competitive world

Robert Axelrod and W.D. Hamilton found that cooperators can thrive in a competitive environment… if they can find each other and establish mutualistic relationships. We can see how sometimes environments which are dominated by competition can at a certain point harbor colonies of cooperation, and then grow to a situation in which cooperation becomes the dominant theme, only to break down to the previous phases and go into a cycle.

Computer simulations of ‘evolutionary games learned Axelrod and Hamilton these characteristics for success:
Be nice: cooperate, never be the first to defect.
Be provocable: return defection for defection, cooperation for cooperation.
Don’t be envious: be fair with your partner.
Don’t be ‘too clever’ or too tricky.

Also read The Evolution of Animal Communication by William A. Searcy & Stephen Nowicki (Princeton University Press, 2005) – about for instance ‘deception and evolutions’.

A group with cooperators – whether or not those cooperators pay a cost for that – can have an evolutionary advantage, they can survive and reproduce more effectively. Small differences in that regard can make big differences in the very long term.

Cooperation can involve direct reciprocity, but also and maybe even more importantly indirect reciprocity. This simply means that I can consider doing a favor to someone who never before did a favor to me – but others may signal that this person is cooperative and reliable. Hence the importance of gossip – some even think that language was developed so as to enable our ancestors to gossip and in that way establish reputation when the groups became too big for one individual to keep track.

Of course, these days we have alternative systems to establish reputation as demonstrated by eBay for instance – one of the questions of the course will be whether these online developments are radically changing our possibilities to adapt to a changing environment.

Read also Martin Nowak about all this or watch him.

A co-learner said in the chat:

I thought it was interesting that Nowak talked about language being the big way of fast-forwarding evolution and the introduction of reproduction of culture/ideas/

In that same text chat also Carver Mead‘s book Collective Electrodynamics was mentioned. He was quoted as saying:

In a time-symmetric universe, an isolated system does not exist. The electron wave function in an atom is particularly sensitive to coupling with other electrons; it is coupled either to far-away matter in the universe or to other electrons in a resonant cavity or other local structure.

Shadow of the future and other topics

We also discussed the notion “The shadow of the future”: individuals will cooperate more if they know they’ll meet again in the future. Question in the chat: what are the communication mechanisms of initiating reciprocity? Are there ways to predict success or failure of cooperation? or sustaining cooperation?

What about kin selection? Would you jump in the river for two siblings or eight cousins – what about one brother? Read also The New Yorker about Kin and Kind.

Talking about gossip and social grooming, there are quite some studies about the notion of fairness among pre-speech children and primates. Watch this video about capuchins rejecting unequal pay (primate fairness):



Are we born with a sense of fairness? Toddlers who look longer to unfair actions (it violates their expectations) tend to behave in a more fair way themselves. Here is a Wikipedia entry about Sesame Street research, an article about whether we are born with a sense of fairness and another one about the evolution of fairness.

We discussed the role of religions: stories inciting the group to act cooperatively and eventually to sacrifice their individual self-interest (because of the reward in the after-life or compelling examples) could enhance the chances of such a group in the competition with other groups. Read also: Wikipedia about Darwin’s Cathedral (read also this book review and here is the book itself).

Evolution and the future

Culture is what we learn from each other based on biological evolved attentional and social capacities. This evolved capacity for social learning was particularly adaptive during times of radical environmental change. Learning capacities also created processes that changed the selection environment in which genes develop. E.g. cooking meat selects for those with efficient digective chemistry.

One of the question asked by the co-learners was whether one can design for cooperation? If so, through what tools? But also, what are the outside factors that can disrupt cooperation? How do systems protect and resist these forces?

We continued talking about the channeling of tribal instincts via symbol systems. This involves cultural transmission and selection that continues the evolution of cooperative human capacities at cultural rather than genetic level and pace.

Have a look at this toolkit for collective action and the technologies of cooperation.

Cultural tools channel innate sociality into cooperative arrangements. Institutions may be punishment, language, technology, invidual intelligence and inventivenesss, ready establisment of reciprocal arrangements, prestige systems, solutions to games of coordination (which could involve our newish web-technologies)…

In this regard Howard mentioned the book Nonzero: The Logic of Human Destiny by Robert Wright. Wikipedia says: It argues that biological evolution and cultural evolution are shaped and directed first and foremost by “non-zero-sumness” i.e., the prospect of creating new interactions that are not zero-sum.

This is Robert Reich’s take on the Non-Zero Sum Society.

We came quite some way from the molecules and algae. In the course, we’ll continue the discussion of evolution issues for the next few days and then we’ll tackle social dilemmas.

What’s the difference between collaboration and cooperation?

forums screen In our course Toward a Literacy of Cooperation we are now somewhere between the first synchronous session about the biology of cooperation and the second about the Evolution of Cooperation.

The group of co-learners is extremely active in our forums (we use the socialmediaclassroom, the “place” in which our esteemed facilitator, Howard Rheingold, also organizes the course wiki, the blogs and social bookmarks. We use Blackboard Collaborate for synchronous sessions).

The forums are for registered students (and we do pay a fee). This makes this experience different from a Massive Online Open Course. However, our proceedings are not secret, so I’ll report on the course here, on this very open blog of mine.

Be warned: my selection is rather arbitrary, as my time and attention span are limited. I just mention two discussion threads. There are many more, but even though the course is still in the early phases, the discussions are very rich and challenging – just looking at the links and references, making a selection, doing some reading and watching for one single discussion thread takes quite some time. But yes, it’s very worthwhile.

Autoethnography

Did you ever learn about autoethnography? I did not. Yet, one of the co-learners started a thread about ‘narrative inquiry, autoethnography, personal narrative and collaboration.’ Wikipedia explains:

Autoethnography is a form of self-reflection and writing that explores the researcher’s personal experience and connects this autobiographical story to wider cultural, political, and social meanings and understandings. It differs from ethnography —a qualitative research method in which a researcher uses participant observation and interviews in order to gain a deeper understanding of a group’s culture— in that autoethnography focuses on the writer’s subjective experience rather than, or in interaction with, the beliefs and practices of others. As a form of self-reflective writing, autoethnography is widely used in performance studies and English.

Collaboration or cooperation

Another thread is a discussion about the big picture of cooperation while examining the details. But first of all, what’s the difference between cooperation and collaboration? A learner suggested:

coLABORation – labor, or work synchronously, toward a shared, identical goal. This seems better and more fun to me. I love collaborating (as I understand it).
coOPERATion – operate synchronously toward the same goal, toward similar but individual versions of shared overall goal. More attainable in terms of what’s possible in the world?

Howard’s take on this:

People who have shared interests can cooperate without agreeing on specific goals, but collaboration involves some kind of signalling or communication about what the shared goal is. People know what their interests are without needing to confer with others.

Yet another student:

I think somewhere along my journey through Howard’s work I read: coordination is what it takes to get on the dance floor and actual throw down some funky dance moves (dance solo), cooperation is two people navigating the dance floor together and collaboration is a flash mob of dancers.

This student referred to an interesting book by Peter Corning, Nature’s Magic: Synergy in Evolution and the Fate of Humankind (summary). A quote:

Synergy, “the combined or cooperative effects produced by the relationships among various forces, particles, elements, parts, or individuals in a given context – effects that are not otherwise possible,” is a key driver of biological and human cultural evolution by providing immediately useful packages of benefits.

The participants then started to think about design of communities and about mechanisms and environments which facilitate participation or make it harder. Another quote:

I think communities fall apart when there isn’t a process where people take quick steps to get over whatever fear keeps them out of the process. Making a post, asking a question in chat, writing on the map in the first class like last night… I believe there are a lot of people who are actually more fearful of participation-even those teeny acts.

At this point it became obvious that the discussion in the forum is already looking forward to sessions we’ll have in a few weeks – most notably about the question of how people work together to get things done. And this question is not only about idealistic people working together explicitly to make the world a better place. Students get also inspired by Daniel Pink for instance and his work To Sell is Human: The Surprising Truth about Moving Others (it seems the answer is beyond being introvert or extrovert, but being ambivert – understanding your partner’s thinking and creating the best outcomes for both sides.)

But how do we experience our participation in a collaborative community – and maybe more to the point, how do we remember it? One student mentioned a TedTalk by Daniel Kahneman, how our “experiencing selves” and our “remembering selves” perceive happiness differently. This new insight has profound implications for economics, public policy — and our own self-awareness. Other references which were exchanged in the discussion were Thinking Fast and Slow (Kahneman again), and Why Plans Fail: Cognitive Bias, Decision Making, and Your Business by Jim Benson.

 

Exploring the biology of cooperation

image of the course environmentIs there something like a biological underpinning of cooperation? We’re used to the idea that there is competition for scarce resources, but what about cooperation? Biology was very much the topic of the first session of our course Toward a Literacy of Cooperation: Introduction to Cooperation Theory, facilitated by Howard Rheingold.

The interesting fact about the course is that while the subject is cooperation, the meta-experience here is about co-learning. How do we cooperate as a community of learners? The process of learning to inquire together, so Howard explained, is more important than the product.

We started out with Lynn Margulis and endosymbiosis. Allow me to quote Wikipedia:

The underlying theme of endosymbiotic theory, as formulated in 1966, was interdependence and cooperative existence of multiple prokaryotic organisms; one organism engulfed another, yet both survived and eventually evolved over millions of years into eukaryotic cells. Her 1970 book, Origin of Eukaryotic Cells, discusses her early work pertaining to this organelle genesis theory in detail. Currently, her endosymbiotic theory is recognized as the key method by which some organelles have arisen (see endosymbiotic theory for a discussion) and is widely accepted by mainstream scientists. The endosymbiotic theory of organogenesis gained strong support in the 1980s, when the genetic material of mitochondria and chloroplasts was found to be different from that of the symbiont’s nuclear DNA.

Margulis had to struggle to challenge the very strong emphasis on competition in biology. Cooperative arrangements are as important and maybe even precede competitive arrangements, so she maintained.
Stuart Kauffman even says that molecules can co-evolve cooperatively, becoming self-sustaining chemical factories of higher levels of complexity in which the product of one reaction is the feedstock or catalyst for another (read also this article at technologyreview).

But then again, as Howard said, we have to be careful about how far we want to extend any metaphor. These studies are providing frameworks and lenses we can use to look at our societies, but I guess this is just the start of an inquiry about human cooperation. Anyway, we discussed plants (mustard seedlings) knowing, and liking, their relatives. In this study, it seemed that siblings did not compete among each other but shared resources.

Or what to think about a symbiotic relationship in which each organism derives a benefit such as the red-billed Oxpecker eating ticks on the impala’s coat. There even is speculation that the mechanism of sexual reproduction may have started as a defense against parasites… The Red Queen’s Hypothesis suggests that co-evolutionary interactions, between host and parasite for example, may select for a sexual reproduction in hosts in order to reduce the risk of infection. Of course, of you look for it, there is mutualism everywhere: not only the birds and the bees but also domestication is an important kind of mutualism.

Leafcutter ants don’t actually eat leaves, they cut up the leaves, bring them to their nests and use them to grow a fungus, like farmers – or one could think they use the fungus as an external gut. In this arrangement bacteria are a third partner.

((While Howard was presenting some of the course materials, we had a text chat running in which participants shared interesting links such as this one about the book When Species Meet by Donna Jeanne Haraway. Yet another one: “Dogs Decoded” reveals the science behind the remarkable bond between humans and their dogs and investigates new discoveries in genetics that are illuminating the origin of dogs—with surprising implications for the evolution of human culture.)).

In Commensalism one organism benefits without affecting the other (fish-eating particles falling out of the mouth of larger fish, organisms that grow from the excretions of other organisms).

Yet another example are superorganisms such as we, humans: we carry twenty times as many living bacteria as human cells. We have 40,000 species of bacteria in the human gut and probably a hundred trillion bacteria in a human – we would not be able to digest without them.

The examples in biology we discussed tended to illustrate the notion that instead of competing for a resource, there is a lot of cooperation going on to multiply the resource. Not only a Californian expert in virtual communities and cooperation such as Howard is using this lens to look at nature, the very business-like The Economist recently ran a story about Me, Myself, Us, “Looking at human beings as ecosystems that contain many collaborating and competing species could change the practice of medicine.”

Rhizobia are yet another classical example of mutualism and show how complex the relationships can become:

The legume–rhizobium symbiosis is a classic example of mutualism—rhizobia supply ammonia or amino acids to the plant and in return receive organic acids (principally as the dicarboxylic acids malate and succinate) as a carbon and energy source—but its evolutionary persistence is actually somewhat surprising. Because several unrelated strains infect each individual plant, any one strain could redirect resources from nitrogen fixation to its own reproduction without killing the host plant upon which they all depend. But this form of cheating should be equally tempting for all strains, a classic tragedy of the commons. There are two competing hypotheses for the mechanism that maintains legume-rhizobium symbiosis (though both may occur in nature). The sanctions hypothesis suggests the plants police cheating rhizobia. Sanctions could take the form of reduced nodule growth, early nodule death, decreased carbon supply to nodules, or reduced oxygen supply to nodules that fix less nitrogen. The partner choice hypothesis proposes that the plant uses prenodulation signals from the rhizobia to decide whether to allow nodulation, and chooses only noncheating rhizobia. There is evidence for sanctions in soybean plants, which reduce rhizobium reproduction (perhaps by limiting oxygen supply) in nodules that fix less nitrogen. Likewise, wild lupine plants allocate fewer resources to nodules containing less-beneficial rhizobia, limiting rhizobial reproduction inside. This is consistent with the definition of sanctions just given, although called “partner choice” by the authors. However, other studies have found no evidence of plant sanctions, and instead support the partner choice hypothesis.

Of course, further on in the course we’ll discuss the commons and the tragedy of the commons (and how societies deal with that) in a human context.

Trees and roots are other important examples/metaphors such as mycorrhizal networks connecting trees.

So ecosystems are complex cooperative arrangements demonstrating mutualism and commensalism at work – typically, if key species are removed, the whole structure collapses – once again, this can be used as a lens for looking at human societies.

This session with Howard and hyper-active co-learners was done in Blackboard Collaborate, using shared screens, text chats, audio and video. This week the discussion continues on the course forums and blogs.

Also have a look at the resources at cooperationcommons.com.

Ask Jamais Cascio about the future of the world

At The WELL we’re having a discussion these days with Jamais Cascio. This is how Jon Lebkowsky presented this thinker:

In a followup to our State of the World discussion for 2013, we’ve invited Jamais Cascio to join us for a couple of weeks for more of a “future of the world” conversation. Selected by Foreign Policy magazine as one of their Top 100 Global Thinkers, Jamais writes about the intersection of emerging technologies, environmental dilemmas, and cultural transformation, specializing in the design and creation of plausible scenarios of the future. His work focuses on the importance of long-term, systemic thinking, emphasizing the power of openness, transparency and flexibility as catalysts for building a more resilient society. Among other things, Jamais is a master of scenario development.

You can participate via http://bit.ly/cascio-well.

Three courses, three experiences of education and digital cultures

Three courses, three different formats. The first two courses are about education and digital media. It seems the first one is a MOOC along the connectivist ‘tradition': distributed on various web media, putting the learners in charge of their own experience, facilitated by what is called in this case ‘conspirators’. The second one is organized on the Coursera-platform, which normally means a more classical, top-down learning experience. However, the participants are invited to co-create course content and the organizers want to involve the “wider social web”.

The last course is not necessarily about education, but about literacies of cooperation. The organizer, the virtual communities and digital culture expert Howard Rheingold, does not want this to be a ‘massive’ experience, instead the course is limited to 35 learners (and you’ve to pay a fee). I participated in previous editions, and I can assure you it’s pretty intense.

#etmooc is a Massive Open Online Course (MOOC) about educational design and media.
Welcome (Jan 13-19): Welcome Event & Orientation to #etmooc
Topic 1 (Jan 20-Feb. 2): Connected Learning – Tools, Processes & Pedagogy
Topic 2 (Feb 3-16): Digital Storytelling – Multimedia, Remixes & Mashups
Topic 3 (Feb 17-Mar 2): Digital Literacy – Information, Memes & Attention
Topic 4 (Mar 3-16): The Open Movement – Open Access, OERs & Future of Ed.
Topic 5 (Mar 17-30): Digital Citizenship – Identity, Footprint, & Social Activism

At Coursera: E-learning and Digital Cultures – Jan 28th 2013 (5 weeks long). This course will explore how digital cultures and learning cultures connect, and what this means for e-learning theory and practice. Follow this course at #edcmooc. This course will consist of viewing short film clips alongside associated readings, as well as discussions and group collaborations amongst participants. Interesting: “E-learning and Digital Cultures will make use of online spaces beyond the Coursera environment, and we want some aspects of participation in this course to involve the wider social web. We hope that participants will share in the creation of course content and assessed work that will be publicly available online.”

Howard Rheingold is convening “Toward a Literacy of Cooperation: Introduction to Cooperation Studies,” January 24 -March 1.
A detailed syllabus: http://socialmediaclassroom.com/host/cooperation4 a six week course using asynchronous forums, blogs, wikis, mindmaps, social bookmarks, synchronous audio, video, chat, and Twitter to introduce the fundamentals of an interdisciplinary study of cooperation: social dilemmas, institutions for collective action, the commons, evolution of cooperation, technologies of cooperation, and cooperative arrangements in biology from cells to ecosystems.

What does the success of Minecraft mean?

‘Could Minecraft be the next great engineering school?’ Scott Smith asks at Quartz.

He explains that Minecraft can be considered as a particularly interesting MOOC – and an example of peer2peer learning.

Minecraft has become a kind of anarchic massive open online course (MOOC) all on its own, without developing courseware or costly new program licenses. Part of the proliferation is due to user-created video, particularly on YouTube, where a quick search yields 7.5 million mentions. Video podcasts, recordings of building in progress and most importantly, walkthroughs, or videos of players demonstrating how to master levels or particular construction techniques, keep the global Minecraft horde digging and trying to impress or teach one another, forming a key part of the informal player-to-player education that makes the game a fascinating phenomenon to observe.

Let’s have a look at this game and engineering:

Minecraft is spectacularly popular, even though it’s an open or ‘sandbox’-game. Wagner James Au at the New World Notes reported a while ago that the game is more popular than Call of Duty on Xbox Live – as it became the most popular game.

Which contrasts with my conviction that these open ended, sandbox-like games only cater for a niche audience. Is Minecraft a unique success story or is there a wider trend in favor of these open games? Linden Lab is launching Patterns which seems to be heavily inspired by Minecraft, so they seem to believe in the wider trend.

Another question is why Second Life – as another open environment – seems to stagnate if such a trend exists. Could it be that sophisticated graphics are of lesser importance?

Read also my post about Minecraft in Layar and Minecraft Reality.

‘Virtual worlds are not dead, they only smell funny’

Allow Flufee McFluff to introduce this post about the first day of the MetaMeets conference:



You can find the mindmap on which my own presentation (slideshow) was based in the previous post. I update the mindmap in function of what I learn during this two day-conference.
Some highlights of the conference:

The artist Sander Veenhof showed us the beauty and the subversive power of augmented reality. For instance by organizing an exhibition at the MoMa without any official approval:



Veenhof often uses Layar, which is a mobile browser for augmented reality. However, these days Layar seems to focus more on activating print media with interactive experiences – which may be more interesting business-wise, but seems less revolutionary. So it’s not surprising Veenhof these days is rather fond of junaio, which boasts being ‘the most advances augmented reality browser.’

- CJ Davies and John McCaffery presented the Project Open Virtual Worlds at the University of St Andrews. CJ is currently developing a modified Second Life viewer for a tablet computer that allows avatar movement & camera control to reflect the tablet’s real world position & orientation using a combination of accelerometer, magnetometer & GPS data. I think it’s pretty exciting to combine avatars and real world in this way.

- Talking about combining the virtual and ‘the real’, Bart Veldhuizen talked about shapeways.com which is specialized in 3D-printing in various materials – so not only plastics but also metal, nylon or silver. Shapeways boasts a community of about 150,000 members. So would it be interesting for those community members to collaborate in 3D environments? That’s not self-evident as the ideal designs for 3D-printing often diverge from what is ideal in a virtual world such as Second Life. Also, the community members may also be competitors and not so keen on collaborating. There is discussion about all this, as other designers often do want to collaborate and work in ‘virtual guilds’ and virtual worlds could be interesting places for discussions, brainstorming and early prototyping.

- So, to refer to Flufee, are virtual worlds dead, now that the talk is so much about 3D-printing and augmented reality? In the discussions about virtual worlds Maria Korolov (Hypergrid Business) gave expert advice about OpenSim, which seems a good solution for education, especially for younger kids. This was also demonstrated by Nick Zwart, an award-winning pioneer in the educational use of virtual worlds (language education) who uses OpenSim.