I’m still working on the Oculus Rift coverage and will meet users and developers. I made a wiki mind map (so you can add, change to it) about Oculus, using sources such as the Oculus subreddit and Wired Magazine.
Scanning the reviews and reactions it seems obvious that Virtual Reality is back again. The application go far beyond gaming and new exciting developments can be expected such as haptic feedback and eye tracking.
So here is my fledgling mind map:
Create your own mind maps at MindMeister
I look forward to this course on Coursera focused on Tolkien and The Lord of the Rings Online, exploring what happens to stories and films when they become online games. Jay Clayton of the Vanderbilt University will teach about narrative theory, media studies and video games (history and theory). Also included are some ‘landmarks of romance literature’.
The course starts on July 14 and runs till September 1.
Another course on Coursera which may interest those interested in video games is Creative Programming for Digital Media & Mobile Apps. Teachers are Mick Grierson, Marco Gillies and Matthew Yee-King of the University of London. It seems to be a more technical course for those wanting to do creative work in video games, art installations or interactive music. The programming language used is Processing: an open source programming language and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching the fundamentals of computer programming in a visual context, and to serve as the foundation for electronic sketchbooks. The project was initiated in 2001 by Casey Reas and Benjamin Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab (Wikipedia).
You don’t have to be a programmer to start this course. The course started already, so hurry up!
… in your phone, and what you could do with it as a developer… Imagine the games, the education projects, consumer and business projects…. These are exciting times, as Google says about its Project Tango. Google has built a prototype Android smartphone that can learn and map the world around it – what would you do with it?
Seth Rosenblatt on CNET has pretty interesting background information. Movidius’ Remi El-Ouazzane explains in an interview how his chip firm is more than just another partner in Google’s mobile 3D-mapping project — it’s at the center of a revolution in how computers process visuals. The chips can be used far beyond smartphones and tablets: think wearables, robots, autonomous cars, drones…
Google itself mentions various possible applications: interior design, helping the visually impaired, but also immersive gaming – mixed reality style.
So nice. We already had the connectivist Massive Open Online Courses – based on learner-centric, distributed activities using a syndication engine to connect the various events. Then came the xMOOCs – more top-down like massive courses, experimenting with auto-grading systems. Now I learned about gMOOCs – game-based MOOCs.
Have a look at this very rich presentation by Sherry Jones and Kate Caruso (great videos!):
rgMOOC 2 will run between September 2, 2013 to November 10, 2013. In fact, this is already a second round, and the course will explore the rhetoric of first person games and the immersive sandbox game Minecraft. You can find the registration formhere.
Interesting: they’ll explore Minecraft as sandbox game. Second Life is still quite huge, but sooo unfashionable, even among academics, so it seems. Or is it too wild and libertarian for educational use (unless you invest heavily in some closed island) – and what about OpenSim?
I think I’ll participate or at least lurk in this rgMOOC. So many themes are relevant for all content creators, not only game-producers: I’m sure journalists and bloggers will learn a lot during this course.
Mozilla has a challenge for you: Show what’s possible using the web as an open gaming platform for the world. From the Mozilla-blog:
Imagine the Web as an open gaming platform for the world. Where game players seamlessly become game creators. Where your favorite games work on any device, anytime, anywhere. And where your own personal web-based creations earn you internet fame, fortune and the adulation of gamers around the world.
The Game On Competition wants YOU
Today, we’re proud to invite game designers, developers and enthusiasts everywhere to take part in this year’s Game On competition. We’re looking for your ideas and playable protoypes for gaming experiences that push the limits of what open Web technologies can do.
All are welcome to submit their entries now at gameon.mozilla.org. The deadline is Feb 24, 2013.
You can submit games in one of three categories: Hackable Games, Multi-Device Games and Web-Only Games. Hackable games? Have a look:
The guys at Mozilla explain:
“What if we looked at games as open, creative systems that, like the Web itself, are hackable by design?” says Mozilla’s Chloe Varelidi.
“Games are traditionally at the forefront of tech, continually pushing the envelope of what’s possible,” she says. “Mozilla is inviting you to re-imagine the Web as the console, and use the power of the browser to revolutionize the way we make and play games.”
More about open web technologies:
We also encourage you to make use of third-party web services and their APIs (like Twitter, Flickr, Google Maps, etc). We love mashups and would love to see what you can do with these kinds of web services in the context of a game. Again, please be sure to list any of these services you use on your game entry page.
Getting tons of invites for communities on Google Plus. A limited selection: communities for Digital Culture (look for Ted Newcomb to get an invite), Second Life (288 members already), Second Life Arts (135 members), Opensim Virtual (‘First there was Second Life, then there was Freedom), MetaMeets (3D internet conference), Augmented Reality, 3D printing (1,307 members), Ingress (the Google alternate reality game) (7,193 members) and other Ingress-communities (for the resistance, the enlightened, for various countries…).
Google+ also offers a selection of interesting communities and of course allows you to search for specific interests: fond out more at Google+ communities.
There are discussions about whether the discussion threads should be indexed, tagged (of should we use hashtages), privacy, big corporates, but I definitely have the impression it increases the activity on Google+ and makes it far more valuable.
I did not make it to the LeWeb conference in Paris, France, but I’m looking at the abundant streams of tweets and blog posts about the event. I won’t talk in this post about the Instagram-Twitter drama – it has been covered widely on so many other places. My personal interest is in the more abstract, almost philosophical side of things, and so I was very happy to discover this video of the presentation by Amber Case, a cyborg anthropologist and entrepreneur.
She talks about big data, the internet of things, the quantified self and geo-location. The ideal technology, so she explains, is ambient and invisible. So forget those dramatic images of machine-human cyborgs. The future cyborgs won’t appear carrying any gear at all – but then again, they actually do, and it will interact with their environment, and it will enable them to add more meaning to their lives rather than making it more superficial and empty.
Talking about the quantified self, the Canadian artist, scientist and intellectual Ariel Garten showed a EEG (Electroencephalography) headband to help you to find inner peace! But not only that, it is very conceivable that we’ll be able to improve gaming or avatar behavior by monitoring and steering our brainwaves. Take that, Kinect! Not only we’ll interact better using gestures, but also by being mindful of our brainwaves!
‘Could Minecraft be the next great engineering school?’ Scott Smith asks at Quartz.
He explains that Minecraft can be considered as a particularly interesting MOOC – and an example of peer2peer learning.
Minecraft has become a kind of anarchic massive open online course (MOOC) all on its own, without developing courseware or costly new program licenses. Part of the proliferation is due to user-created video, particularly on YouTube, where a quick search yields 7.5 million mentions. Video podcasts, recordings of building in progress and most importantly, walkthroughs, or videos of players demonstrating how to master levels or particular construction techniques, keep the global Minecraft horde digging and trying to impress or teach one another, forming a key part of the informal player-to-player education that makes the game a fascinating phenomenon to observe.
Let’s have a look at this game and engineering:
Minecraft is spectacularly popular, even though it’s an open or ‘sandbox’-game. Wagner James Au at the New World Notes reported a while ago that the game is more popular than Call of Duty on Xbox Live – as it became the most popular game.
Which contrasts with my conviction that these open ended, sandbox-like games only cater for a niche audience. Is Minecraft a unique success story or is there a wider trend in favor of these open games? Linden Lab is launching Patterns which seems to be heavily inspired by Minecraft, so they seem to believe in the wider trend.
Another question is why Second Life – as another open environment – seems to stagnate if such a trend exists. Could it be that sophisticated graphics are of lesser importance?
In an earlier post about MetaMeets I briefly mentioned the Dutch artist Sander Veenhof with his eye-opening and often subversive usage of augmented reality. In yet another post we referred to Minecraft Reality, an app which allows you to position constructions built in the virtual Minecraft-environment into the physical world. Sander however is more radical: he lets you create Minecraft-styled constructions immediately layered upon the physical world through an augmented reality app.
Download the “Layar” app on your smartphone, then click ‘layers’ button and search for “virtual sculpturing”. Or have a look at the virtual sculpturing page.