Kansas to Cairo: vanishing cultural differences, or rather avoiding stereotypes?

If there is one thing which seems to be perfectly suited for collaboration and research in a world such as Second Life, it seems to be architecture. If such a project also involves geographically dispersed teams, education, and different cultures, it really becomes a fascinating challenge. Students from Cairo and… Continue reading

Existential questions about virtual worlds

It has been interesting to be away from virtual worlds stuff for a few weeks. I had some catching up to do, but at first sight it seems not much has changed. There is another famous Linden Lab employee leaving the company, Jack Linden. Other virtual worlds are presenting themselves… Continue reading

Looking for meaning in social streams using Hootsuite and Storify

I’m working hard covering the crisis in the euro zone (Ireland, Portugal, Spain, etc). It’s a crisis which is not “just financial”, it’s a real social tragedy as well, and I feel it should get more attention on networks such as Twitter. It seems that the newest version of some… Continue reading

Affordable AR glasses plus virtual worlds on any device gives us…

Let’s do something wild and combine two fascinating developments. The first one is about augmented reality. As I said in a previous post, I’m not totally convinced that looking through a smartphone camera is such a compelling experience. What about glasses? The conventional wisdom says that it won’t work: people… Continue reading

Discovering a virtual mine in the Appalachian mountains

Talking about virtual environments and machinima (see previous post), here is a very nice example: today in Second Life the Virtual Mine is being launched: The Virtual Mine is a complete 3D virtual mountaintop removal mine created by Deep Down in the popular world Second Life.  The virtual mine, developed at BAVC’s Producers… Continue reading

Shooting video in virtual worlds and games with a virtual handheld camera

Machinima is a crucial aspect of the use of virtual environments for journalism. It basically involves shooting video inside virtual environments and games, eventually mixing this with video from the physical world. Examples can be found for instance on the YouTube channel of Draxtor Despres. The blog Phasing Grace now… Continue reading

FT Alphaville expands chat sessions

This is nice, and another example of how mainstream media embrace social media: the Financial Times runs a number of blogs, and one of their major blogs is FT Alphaville (about all things markets). It’s a very classical blog, but they also have a daily chat session and a kind… Continue reading

Mainstream media embrace social media

While there are still journalists out there who ‘don’t get’ social media or try to ignore them as much as possible, it seems that mainstream media are more and more embracing blogs, video sharing, social networks and microblogging. The coverage of the US elections demonstrates this: have a look at… Continue reading

Making sense of our streams, in real time

How do we make sense of the streams of information on social networks? It’s easy to get overwhelmed and difficult to tell a good story about what happens on Twitter, Facebook, LinkedIn etc. I’m a strong believer in virtual worlds as islands in those streams, where we can gather, and… Continue reading

That dangerous Singularity

Talking about the future: I’ve been reading insightful posts by Cory Doctorow on BoingBoing and Annalee Newitz on i09 about the Technological Singularity, described by Wikipedia as (…)a hypothetical event occurring when technological progress becomes so extremely rapid, due in most accounts to the technological creation of superhuman intelligences, that… Continue reading