Search Results for: 5

Finally, traveling in SL via the web

In the meantime I managed to try out Second Life via the Gaikai’s cloud-rendered web access, following a tip on the New World Notes. Even though it’s still an experiment, it was a very smooth experience with pretty fast teleporting. I tried out surfing and it worked just fine. In… Continue reading

Affordable AR glasses plus virtual worlds on any device gives us…

Let’s do something wild and combine two fascinating developments. The first one is about augmented reality. As I said in a previous post, I’m not totally convinced that looking through a smartphone camera is such a compelling experience. What about glasses? The conventional wisdom says that it won’t work: people… Continue reading

Discovering a virtual mine in the Appalachian mountains

Talking about virtual environments and machinima (see previous post), here is a very nice example: today in Second Life the Virtual Mine is being launched: The Virtual Mine is a complete 3D virtual mountaintop removal mine created by Deep Down in the popular world Second Life.  The virtual mine, developed at BAVC’s Producers… Continue reading

Shooting video in virtual worlds and games with a virtual handheld camera

Machinima is a crucial aspect of the use of virtual environments for journalism. It basically involves shooting video inside virtual environments and games, eventually mixing this with video from the physical world. Examples can be found for instance on the YouTube channel of Draxtor Despres. The blog Phasing Grace now… Continue reading

Blue Mars gets ready for the cloud

Avatar Reality, the company behind the virtual worlds platform Blue Mars, released demos showing how virtual worlds created on the platform can be rendered in the cloud and used in a browser and on hardware such as office laptops, Macs, smartphones and tablets – basically on everything which can handle… Continue reading

Qwiki wants wikis to act human

Just a quick shout here about Qwiki, which does something extra with wikis: “working to deliver information in a format that’s quintessentially human – via storytelling instead of search.” The site explains: We’ve all seen science fiction films (or read novels) where computers are able to collect data on behalf… Continue reading

Mainstream media embrace social media

While there are still journalists out there who ‘don’t get’ social media or try to ignore them as much as possible, it seems that mainstream media are more and more embracing blogs, video sharing, social networks and microblogging. The coverage of the US elections demonstrates this: have a look at… Continue reading

When game theorists become scary

Games, especially video games and online games, are incredibly fascinating. They can be beautiful, intriguing, social, but in order to become a success, they need to be engaging. There is a kind of gold rush to games by marketing specialists, human resources experts, experimental economists, psychologists, neurologists, educators, and they… Continue reading

Making sense of our streams, in real time

How do we make sense of the streams of information on social networks? It’s easy to get overwhelmed and difficult to tell a good story about what happens on Twitter, Facebook, LinkedIn etc. I’m a strong believer in virtual worlds as islands in those streams, where we can gather, and… Continue reading

The sobering aspects of the cyber world – and our future

Yesterday the head of the British Secret Intelligence Service (SIS), better known as MI6, held a public speech – for the first time ever. He was dealing with ethical issues such as torture and secrecy. I’d like to focus on some other aspects of the speech (full version here) by… Continue reading