Oculus Rift can be a Tool for Data Visualization (and Marketing of course)

Last week a colleague at my newspaper told me about Oculus Rift experiments by data visualization experts. It seems logical to use virtual reality for data visualization – after all that’s what people also did and I guess still do in virtual environments such as Second Life and OpenSim. Personally… Continue reading

Toward a Metaverse Future Society!

AvaCon announces: AvaCon has exciting things planned for 2013! We are working on new initiatives to connect and support the communities and people involved in co-creating and using the metaverse, including new events, a new membership-led community organization (coming soon!), and our latest call for proposals for the recently launched… Continue reading

A virtual worlds community going beyond virtual worlds?

Fleep Tuque, a major virtual worlds community expert, said on her Google+ page that AvaCon, the organizers of the Second Life Community Convention (SLCC) plans to include the open-source version of Second Life, OpenSim, and other platforms, in the upcoming gatherings (which will get another name). On the AvaCon website… Continue reading

Virtual communities on Google+

Getting tons of invites for communities on Google Plus. A limited selection: communities for Digital Culture (look for Ted Newcomb to get an invite), Second Life (288 members already), Second Life Arts (135 members), Opensim Virtual (‘First there was Second Life, then there was Freedom), MetaMeets (3D internet conference), Augmented… Continue reading

Changing the world while exiting the trough of disillusionment

I’m recovering from the second MetaMeets day, but here comes my report about the second part of this two-day conference in the beautiful ‘s Hertogenbosch (the Netherlands). This day was hands-on: we had a workshop during which we learned to use sculptris to make a model, meshlab to clean it… Continue reading

‘Virtual worlds are not dead, they only smell funny’

Allow Flufee McFluff to introduce this post about the first day of the MetaMeets conference: [iframe] [/iframe] You can find the mindmap on which my own presentation (slideshow) was based in the previous post. I update the mindmap in function of what I learn during this two day-conference. Some highlights… Continue reading

MetaMeets! Virtuality Meets Reality

Tomorrow I’ll participate in the MetaMeets gathering in ‘s-Hertogenbosch,The Netherlands. What we’l do and talk about: MetaMeets is a seminar/meeting about virtual worlds, augmented reality and 3D internet, this year’s topic will be The Art of Creation : Virtuality meets Reality. Virtual worlds and 3D internet have been developing continuously…. Continue reading

There is more about games than competition…

I’m working on my final written assignment for the Gamification Course at Coursera (our professor is Kevin Werbach, The Wharton School, Univ. of Pennsylvania). One of the most inspiring comments were made during the interview by Werbach of Amy Jo Kim, an expert in game design, gamification and and ‘the… Continue reading

The metaverse is dead. Long live shared creative spaces!

Linden Lab, the company behind the virtual world Second Life, is about to launch two non-Second Life products: Creatorverse and Patterns. Creatorverse is an iPad-app: Patterns will be a ‘new 3D creative environment’. Virtual World-watcher Wagner James Au says on New World Notes that Linden Lab no longer has as… Continue reading

Virtual Worlds, Games and Education (another MOOC!)

There is a true explosion going on in open online learning. I don’t know whether it’s always “massive” as in Massive Open Online Course (MOOC), but anyway, there is a lot happening out there. I don’t have statistics about how many projects there are, nor about the total number of… Continue reading